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<blockquote data-quote="Ualaa" data-source="post: 6480522" data-attributes="member: 73757"><p>One I like is a Druid|Rogue.</p><p></p><p>The Druid takes enough WIS to be able to cast their spells.</p><p>Something like 14 or 15, initially.</p><p>They will eventually use a Mental Headband +2 and later +4.</p><p>14 WIS might need one stat up, say at 16th.</p><p>Stat focus is primarily STR, with some DEX/CON; or possibly DEX heavy (with Weapon Finesse), depending on your desired Wild Shape forms down the road (various Air Elementals come to mind).</p><p></p><p>Both the Druid and Rogue are 0.75 BAB classes.</p><p>The Druid has strong FORT & WILL saves.</p><p>The Rogue has strong REF saves.</p><p>Between the two, that's three good saves all the way up and Evasion on the Reflex Save.</p><p>D8 hit points, with +1 hit point per level (from favored class) is decent hit points for a striker type.</p><p></p><p>The Rogue abilities are generally passive.</p><p>8 skill points per level, the sneak attacks, the trap finding.</p><p></p><p>The Druid abilities are the active class.</p><p>Spellcasting is primarily buffing and/or healing; we don't need high save DCs as a support class.</p><p>Wildshape into something with a lot of attacks, use flank (or Summon Nature's Ally / Animal Companion) for combat advantage and potentially land a lot of sneak attacks.</p><p>If you're willing to be LN in alignment, consider mixing Monk and Rogue on that side of the build; WIS to AC, on a character with a moderate WIS modifier isn't a bad option.</p><p></p><p>Mythic Power Attack (if STR based) or Mythic Weapon Finesse (if DEX based) comes to mind.</p><p>With the PA, you're not penalized (to hit) while still gaining the +Damage.</p><p>With Finesse, you get DEX to both hit and damage, with any Finesse eligible attacks.</p></blockquote><p></p>
[QUOTE="Ualaa, post: 6480522, member: 73757"] One I like is a Druid|Rogue. The Druid takes enough WIS to be able to cast their spells. Something like 14 or 15, initially. They will eventually use a Mental Headband +2 and later +4. 14 WIS might need one stat up, say at 16th. Stat focus is primarily STR, with some DEX/CON; or possibly DEX heavy (with Weapon Finesse), depending on your desired Wild Shape forms down the road (various Air Elementals come to mind). Both the Druid and Rogue are 0.75 BAB classes. The Druid has strong FORT & WILL saves. The Rogue has strong REF saves. Between the two, that's three good saves all the way up and Evasion on the Reflex Save. D8 hit points, with +1 hit point per level (from favored class) is decent hit points for a striker type. The Rogue abilities are generally passive. 8 skill points per level, the sneak attacks, the trap finding. The Druid abilities are the active class. Spellcasting is primarily buffing and/or healing; we don't need high save DCs as a support class. Wildshape into something with a lot of attacks, use flank (or Summon Nature's Ally / Animal Companion) for combat advantage and potentially land a lot of sneak attacks. If you're willing to be LN in alignment, consider mixing Monk and Rogue on that side of the build; WIS to AC, on a character with a moderate WIS modifier isn't a bad option. Mythic Power Attack (if STR based) or Mythic Weapon Finesse (if DEX based) comes to mind. With the PA, you're not penalized (to hit) while still gaining the +Damage. With Finesse, you get DEX to both hit and damage, with any Finesse eligible attacks. [/QUOTE]
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