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<blockquote data-quote="Ualaa" data-source="post: 6480968" data-attributes="member: 73757"><p><strong>Aasimar</strong> (Uncommon race, so using a 20-point buy).</p><p></p><p>Using the alternate racial feature +2 CHA, in the place of the power Daylight.</p><p>So racial abilities are: +2 WIS, +4 CHA, Darkvision to 60 ft., Celestial Resistance (5 resistance to Acid, Cold, and Electricity), and Skilled (+2 Diplomacy and Perception).</p><p></p><p>STR 10 = 10</p><p>DEX 10 = 10</p><p>CON 10 = 10</p><p>INT 13 = 13</p><p>WIS 16 = 18</p><p>CHA 15 = 19</p><p></p><p>All level based stat increases to Charisma.</p><p></p><p><strong>Oracle (Life Mystery), Monk (Zen Archer), Ranger (Hooded Champion), and Warpriest (Sacred Fist).</strong></p><p>LV CLASS A | CLASS B ....... BAB .. Fort Ref Will .. HD</p><p>01 Oracle 01 | Monk 01 ..... 00.75 +02 +02 +02 08</p><p>02 Oracle 02 | Warpriest 01 01.50 +03 +02 +03 08</p><p>03 Oracle 03 | Monk 02 ..... 02.25 +03 +03 +03 D4+4</p><p>04 Oracle 04 | Monk 03 ..... 03.00 +04 +03 +04 D4+4</p><p>05 Oracle 05 | Ranger 01 .. 04.00 +04 +04 +04 D4+6</p><p>06 Oracle 06 | Ranger 02 .. 05.00 +05 +04 +05 D4+6</p><p>07 Oracle 07 | Ranger 03 .. 06.00 +05 +05 +05 D4+6</p><p>08 Oracle 08 | Ranger 04 .. 07.00 +06 +05 +06 D4+6</p><p>09 Oracle 09 | Ranger 05 .. 08.00 +06 +06 +06 D4+6</p><p>10 Oracle 10 | Ranger 06 .. 09.00 +07 +06 +07 D4+6</p><p>11 Oracle 11 | Ranger 07 .. 10.00 +07 +07 +07 D4+6</p><p>12 Oracle 12 | Ranger 08 .. 11.00 +08 +07 +08 D4+6</p><p>13 Oracle 13 | Ranger 09 .. 12.00 +08 +08 +08 D4+6</p><p>14 Oracle 14 | Ranger 10 .. 13.00 +09 +08 +09 D4+6</p><p>15 Oracle 15 | Ranger 11 .. 14.00 +09 +09 +09 D4+6</p><p>16 Oracle 16 | Ranger 12 .. 15.00 +10 +09 +10 D4+6</p><p>17 Oracle 17 | Ranger 13 .. 16.00 +10 +10 +10 D4+6</p><p>18 Oracle 18 | Ranger 14 .. 17.00 +11 +10 +11 D4+6</p><p>19 Oracle 19 | Ranger 15 .. 18.00 +11 +11 +11 D4+6</p><p>20 Oracle 20 | Ranger 16 .. 19.00 +12 +11 +12 D4+6</p><p></p><p>+1 BAB short of +20 at LV 20; +1 REF save short of +12 at 20th.</p><p></p><p><u>Monk (Zen Archer) provides:</u></p><p>Improved Unarmed Strike, Point-Blank Shot and Rapid Shot.</p><p>Perfect Strike, Point Blank Master (Longbow) and Weapon Focus (Longbow) as bonus feats.</p><p>Fast Movement +10 ft.</p><p>WISDOM to AC.</p><p></p><p><u>Warpriest (Sacred Fist) provides:</u></p><p>Five extra LV 0 spells.</p><p>Healing Blessing - Powerful Healer (add Empower to any heal spell, as a Swift Action (does not stack with Empower)).</p><p>WISDOM to AC.</p><p></p><p><u>Ranger (Hooded Champion) provides:</u></p><p>Full BAB.</p><p>Strong FORT & REF (weak saves for an Oracle).</p><p>D10 HD (better than the Oracle's D8).</p><p>Archery feats, from the Archer Combat Style.</p><p>Hooded Champion adds some Panache and Deeds, at the cost of Endurance & Evasion... might want to drop this Archetype, as the Zen Archer also gives up Evasion.</p><p>6 skill points per level.</p><p></p><p><u>Oracle (Life Mystery) provides:</u></p><p>Channel Positive Energy (as a Cleric).</p><p>Enhanced Cures (Oracle LV is the cap for Cure spells... example at LV 15, Cure Light Wounds is 1D8+15).</p><p>Safe Curing (Healing doesn't provoke AoO).</p><p>Combat Healer 3/day (Quicken a 'Cure' spell, but it costs two spell slots instead of one).</p><p></p><p>LV 01, 14 AC.</p><p>LV 02, 18 AC.</p><p></p><p>WIS/CHA Headbands are an ideal item.</p><p></p><p>Feat at LV 05: Divine Protection (Advanced Class Guide) adds CHA modifier to Saving Throws.</p></blockquote><p></p>
[QUOTE="Ualaa, post: 6480968, member: 73757"] [B]Aasimar[/B] (Uncommon race, so using a 20-point buy). Using the alternate racial feature +2 CHA, in the place of the power Daylight. So racial abilities are: +2 WIS, +4 CHA, Darkvision to 60 ft., Celestial Resistance (5 resistance to Acid, Cold, and Electricity), and Skilled (+2 Diplomacy and Perception). STR 10 = 10 DEX 10 = 10 CON 10 = 10 INT 13 = 13 WIS 16 = 18 CHA 15 = 19 All level based stat increases to Charisma. [B]Oracle (Life Mystery), Monk (Zen Archer), Ranger (Hooded Champion), and Warpriest (Sacred Fist).[/B] LV CLASS A | CLASS B ....... BAB .. Fort Ref Will .. HD 01 Oracle 01 | Monk 01 ..... 00.75 +02 +02 +02 08 02 Oracle 02 | Warpriest 01 01.50 +03 +02 +03 08 03 Oracle 03 | Monk 02 ..... 02.25 +03 +03 +03 D4+4 04 Oracle 04 | Monk 03 ..... 03.00 +04 +03 +04 D4+4 05 Oracle 05 | Ranger 01 .. 04.00 +04 +04 +04 D4+6 06 Oracle 06 | Ranger 02 .. 05.00 +05 +04 +05 D4+6 07 Oracle 07 | Ranger 03 .. 06.00 +05 +05 +05 D4+6 08 Oracle 08 | Ranger 04 .. 07.00 +06 +05 +06 D4+6 09 Oracle 09 | Ranger 05 .. 08.00 +06 +06 +06 D4+6 10 Oracle 10 | Ranger 06 .. 09.00 +07 +06 +07 D4+6 11 Oracle 11 | Ranger 07 .. 10.00 +07 +07 +07 D4+6 12 Oracle 12 | Ranger 08 .. 11.00 +08 +07 +08 D4+6 13 Oracle 13 | Ranger 09 .. 12.00 +08 +08 +08 D4+6 14 Oracle 14 | Ranger 10 .. 13.00 +09 +08 +09 D4+6 15 Oracle 15 | Ranger 11 .. 14.00 +09 +09 +09 D4+6 16 Oracle 16 | Ranger 12 .. 15.00 +10 +09 +10 D4+6 17 Oracle 17 | Ranger 13 .. 16.00 +10 +10 +10 D4+6 18 Oracle 18 | Ranger 14 .. 17.00 +11 +10 +11 D4+6 19 Oracle 19 | Ranger 15 .. 18.00 +11 +11 +11 D4+6 20 Oracle 20 | Ranger 16 .. 19.00 +12 +11 +12 D4+6 +1 BAB short of +20 at LV 20; +1 REF save short of +12 at 20th. [U]Monk (Zen Archer) provides:[/U] Improved Unarmed Strike, Point-Blank Shot and Rapid Shot. Perfect Strike, Point Blank Master (Longbow) and Weapon Focus (Longbow) as bonus feats. Fast Movement +10 ft. WISDOM to AC. [U]Warpriest (Sacred Fist) provides:[/U] Five extra LV 0 spells. Healing Blessing - Powerful Healer (add Empower to any heal spell, as a Swift Action (does not stack with Empower)). WISDOM to AC. [U]Ranger (Hooded Champion) provides:[/U] Full BAB. Strong FORT & REF (weak saves for an Oracle). D10 HD (better than the Oracle's D8). Archery feats, from the Archer Combat Style. Hooded Champion adds some Panache and Deeds, at the cost of Endurance & Evasion... might want to drop this Archetype, as the Zen Archer also gives up Evasion. 6 skill points per level. [U]Oracle (Life Mystery) provides:[/U] Channel Positive Energy (as a Cleric). Enhanced Cures (Oracle LV is the cap for Cure spells... example at LV 15, Cure Light Wounds is 1D8+15). Safe Curing (Healing doesn't provoke AoO). Combat Healer 3/day (Quicken a 'Cure' spell, but it costs two spell slots instead of one). LV 01, 14 AC. LV 02, 18 AC. WIS/CHA Headbands are an ideal item. Feat at LV 05: Divine Protection (Advanced Class Guide) adds CHA modifier to Saving Throws. [/QUOTE]
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