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*Pathfinder & Starfinder
Pathfinder Gets A New CRPG...Sort Of
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<blockquote data-quote="stonehead" data-source="post: 9604242" data-attributes="member: 7047885"><p>It's something a friend of mine said. Your comment got me curious so I looked it up, and what do you know, it's actually something the head of Larian Studios said: <a href="https://www.ign.com/articles/baldurs-gate-3-director-swen-vincke-answers-all-our-questions-about-foregoing-dlc-aaa-development-and-more" target="_blank">Baldur's Gate 3: Director Swen Vincke Answers All Our Questions About Foregoing DLC, AAA Development, and More - IGN</a></p><p></p><p>Direct quote from the interview: <em>"There were a lot of constraints in making D&D, and the 5th Edition is not an easy system to put into a video game, and we had all these ideas of new combat that we wanted to try out, and so they were not compatible. You could see the team was doing it because everybody felt like we had to do it, but it wasn't really coming from the heart and we're very much a studio all about being from the heart."</em></p><p></p><p></p><p>Because it's more "gamified." It has much more concrete systems, and specific rules. Based on the interview in <a href="https://www.enworld.org/threads/mike-mearls-sits-down-with-ben-from-questing-beast.712004" target="_blank">this thread</a>, 5E seemed to have been designed with the "rulings not rules" mindset. When there's a human DM to make those rulings, that works great. When you need to program every possible action into a computer ahead of time, it's a lot harder to make on-the-fly rulings like DMs are expected to in 5E.</p></blockquote><p></p>
[QUOTE="stonehead, post: 9604242, member: 7047885"] It's something a friend of mine said. Your comment got me curious so I looked it up, and what do you know, it's actually something the head of Larian Studios said: [URL="https://www.ign.com/articles/baldurs-gate-3-director-swen-vincke-answers-all-our-questions-about-foregoing-dlc-aaa-development-and-more"]Baldur's Gate 3: Director Swen Vincke Answers All Our Questions About Foregoing DLC, AAA Development, and More - IGN[/URL] Direct quote from the interview: [I]"There were a lot of constraints in making D&D, and the 5th Edition is not an easy system to put into a video game, and we had all these ideas of new combat that we wanted to try out, and so they were not compatible. You could see the team was doing it because everybody felt like we had to do it, but it wasn't really coming from the heart and we're very much a studio all about being from the heart."[/I] Because it's more "gamified." It has much more concrete systems, and specific rules. Based on the interview in [URL='https://www.enworld.org/threads/mike-mearls-sits-down-with-ben-from-questing-beast.712004']this thread[/URL], 5E seemed to have been designed with the "rulings not rules" mindset. When there's a human DM to make those rulings, that works great. When you need to program every possible action into a computer ahead of time, it's a lot harder to make on-the-fly rulings like DMs are expected to in 5E. [/QUOTE]
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