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*Pathfinder & Starfinder
Pathfinder Gets A New CRPG...Sort Of
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<blockquote data-quote="stonehead" data-source="post: 9604696" data-attributes="member: 7047885"><p>I don't want to sidetrack this thread too much, but <strong>any</strong> ttrpg? Really? Every TTRPG system is equally difficult to implement in a computer?</p><p></p><p>Games like Fate and Apocalypse World require a lot of improvisation and on-the-fly decision making by the GM, and that's not really feasible in a computer. In P2E, you have a list of actions you're allowed to take on your turn. That's pretty easy to model in a computer. In PbtA games, you describe what your character does narrative first, and the GM decides if any dice need to be rolled. That's not too hard for a person to do, but it's really hard to model in a compute.</p><p></p><p>If you think DND 5E is easy to build computer games around, fair enough. I <em><span style="font-size: 12px">(and the head of the company that actually built a computer game around it)</span></em> would look at the move towards "rulings not rules" as being less compatible with crpgs. But the idea that every system in the world is equally appropriate to become a crpg is quite a stretch.</p></blockquote><p></p>
[QUOTE="stonehead, post: 9604696, member: 7047885"] I don't want to sidetrack this thread too much, but [B]any[/B] ttrpg? Really? Every TTRPG system is equally difficult to implement in a computer? Games like Fate and Apocalypse World require a lot of improvisation and on-the-fly decision making by the GM, and that's not really feasible in a computer. In P2E, you have a list of actions you're allowed to take on your turn. That's pretty easy to model in a computer. In PbtA games, you describe what your character does narrative first, and the GM decides if any dice need to be rolled. That's not too hard for a person to do, but it's really hard to model in a compute. If you think DND 5E is easy to build computer games around, fair enough. I [I][SIZE=3](and the head of the company that actually built a computer game around it)[/SIZE][/I] would look at the move towards "rulings not rules" as being less compatible with crpgs. But the idea that every system in the world is equally appropriate to become a crpg is quite a stretch. [/QUOTE]
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Pathfinder Gets A New CRPG...Sort Of
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