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Pathfinder Guns & Gears: An In-Depth Review
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<blockquote data-quote="JThursby" data-source="post: 8459153" data-attributes="member: 7025596"><p>Golarion is not Earth, it doesn't respond to the same development pressures.</p><p></p><p>It hosts dozens if not hundreds of sentient species, while we have one. Most governments are still hereditary monarchies while Earth at the same time in the setting is transitioning to more meritocratic governments. The existence of gods and magic fundamentally changes medicine, agriculture, politics, trade, religion, but most importantly of all, war. War has been the driving factor of technological development on earth, and on Golarion their preferred tool of war is magic, so it's better developed. There's lots of examples of fighting magocracies in Golarion's history: The Runelord's squabbling kingdoms, Geb vs Nex, Jistka vs Osirion, the Whispering Tyrant vs everyone else, and so on. It's no coninsidence that Nex is both the pinnacle of arcane warfare and the center of learning for most of the Arcane world in Avistan/Northern Garund. With magic so well developed, technological solutions are novelties rather than necessities.</p><p></p><p>From a storytelling perspective as well, it's more important that the default world of the game is as inclusive as possible for people's preferred types of stories. The ultimate coherence of the big picture aspects of the world don't matter when people playing in it will only see the tiny fraction of it that they want to play in. If that means different areas are going to say no thank you to tech by default to preserve a sliver of medeival stasis that's not a dire contrivance that ruins the story for people.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8459153, member: 7025596"] Golarion is not Earth, it doesn't respond to the same development pressures. It hosts dozens if not hundreds of sentient species, while we have one. Most governments are still hereditary monarchies while Earth at the same time in the setting is transitioning to more meritocratic governments. The existence of gods and magic fundamentally changes medicine, agriculture, politics, trade, religion, but most importantly of all, war. War has been the driving factor of technological development on earth, and on Golarion their preferred tool of war is magic, so it's better developed. There's lots of examples of fighting magocracies in Golarion's history: The Runelord's squabbling kingdoms, Geb vs Nex, Jistka vs Osirion, the Whispering Tyrant vs everyone else, and so on. It's no coninsidence that Nex is both the pinnacle of arcane warfare and the center of learning for most of the Arcane world in Avistan/Northern Garund. With magic so well developed, technological solutions are novelties rather than necessities. From a storytelling perspective as well, it's more important that the default world of the game is as inclusive as possible for people's preferred types of stories. The ultimate coherence of the big picture aspects of the world don't matter when people playing in it will only see the tiny fraction of it that they want to play in. If that means different areas are going to say no thank you to tech by default to preserve a sliver of medeival stasis that's not a dire contrivance that ruins the story for people. [/QUOTE]
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