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*Pathfinder & Starfinder
Pathfinder Guns & Gears: An In-Depth Review
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8470286" data-attributes="member: 6801252"><p>It depends on party comp and the capability of the enemies a well as map size, there are definitely encounters that would challenge this rotation, but if you're using a double barreled musket you have a 60ft range (the pistol equiv is 30 ft, which is def riskier), and you're likely have other party members who are enticing targets. If the distance isn't small (and don't get me wrong, sometimes it will be) they'll likely be blowing a bunch of action to get in close to you.</p><p></p><p>Actually, to address this concern, I would probably take <a href="https://2e.aonprd.com/Feats.aspx?ID=504" target="_blank">Running Reload</a> at 4 to allow me to use my reloads to reposition, since there's at least one "normal" reload every turn I could comfortably use to get out of trouble-- you're giving up some reload+demoralize to do it (assuming you're a pistolero) but that isn't necessarily a problem, especially if you have other forms of setup going on in your party (like inspire courage, fear, flat footed, etc.)</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8470286, member: 6801252"] It depends on party comp and the capability of the enemies a well as map size, there are definitely encounters that would challenge this rotation, but if you're using a double barreled musket you have a 60ft range (the pistol equiv is 30 ft, which is def riskier), and you're likely have other party members who are enticing targets. If the distance isn't small (and don't get me wrong, sometimes it will be) they'll likely be blowing a bunch of action to get in close to you. Actually, to address this concern, I would probably take [URL='https://2e.aonprd.com/Feats.aspx?ID=504']Running Reload[/URL] at 4 to allow me to use my reloads to reposition, since there's at least one "normal" reload every turn I could comfortably use to get out of trouble-- you're giving up some reload+demoralize to do it (assuming you're a pistolero) but that isn't necessarily a problem, especially if you have other forms of setup going on in your party (like inspire courage, fear, flat footed, etc.) [/QUOTE]
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