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Pathfinder Hitpoints and Spell Tables?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4381508" data-attributes="member: 35909"><p>Wait, I don't understand at all. First off, what is the new hp system? Full Con score + HD (is it still rolled -- if so, don't worry the high HD classes will get shafted plenty as the rolls are too infrequent for the law of averages to take hold) +bonus? What is "bonus"? Does this system typically result in much more bloated hit points, or just as early levels?</p><p></p><p>As for healing, if your group was already using wands of lesser vigor for out of combat healing, it may not be a big issue. For 750 gp, you get 11 hp/charge x 50 charges, or 550 hp healed for the cost. So keeping the high hit point meatshields healed isn't necessarily that hard. I'd be more worried about the poor direct damage focused mage, who is already the weakest of his lot. I mean, come on. A fireball's been d6/level, max 10 since at least 2E, when people stopped gaining actual HD to hp after like level 10! Just a flat 2 or so. 3E made high level hps much higher, and if this system works like it sounds, it's further doing this. I suspect this is what you meant when you mentioned giving more spell slots?</p><p></p><p>That wouldn't be the answer. The save-or-die/lose/paralyze/cry/join the dark side spells don't care what hp the guy has, so giving more spells per day only helps them more. You'd need to go and just give evocation spells larger damage outputs. Perhaps instead of manually doing this for every spell, it'd be easier to make blatantly good feats to help with this like...</p><p></p><p>Trogdor's Apprentice [General]</p><p>You're very good at buninating the countryside. Or melting it, or freezing it...</p><p>Benefit: Any damage from an Evocation spell you cast has its die size increased by 1.</p><p>Normal: Evocation spells suck.</p><p>(please, that was meant as humor, don't yell at me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Perhaps you could make Empower and Maximize Spell, often most useful for Evocation, cheaper to use.</p><p></p><p>Stuff like that.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4381508, member: 35909"] Wait, I don't understand at all. First off, what is the new hp system? Full Con score + HD (is it still rolled -- if so, don't worry the high HD classes will get shafted plenty as the rolls are too infrequent for the law of averages to take hold) +bonus? What is "bonus"? Does this system typically result in much more bloated hit points, or just as early levels? As for healing, if your group was already using wands of lesser vigor for out of combat healing, it may not be a big issue. For 750 gp, you get 11 hp/charge x 50 charges, or 550 hp healed for the cost. So keeping the high hit point meatshields healed isn't necessarily that hard. I'd be more worried about the poor direct damage focused mage, who is already the weakest of his lot. I mean, come on. A fireball's been d6/level, max 10 since at least 2E, when people stopped gaining actual HD to hp after like level 10! Just a flat 2 or so. 3E made high level hps much higher, and if this system works like it sounds, it's further doing this. I suspect this is what you meant when you mentioned giving more spell slots? That wouldn't be the answer. The save-or-die/lose/paralyze/cry/join the dark side spells don't care what hp the guy has, so giving more spells per day only helps them more. You'd need to go and just give evocation spells larger damage outputs. Perhaps instead of manually doing this for every spell, it'd be easier to make blatantly good feats to help with this like... Trogdor's Apprentice [General] You're very good at buninating the countryside. Or melting it, or freezing it... Benefit: Any damage from an Evocation spell you cast has its die size increased by 1. Normal: Evocation spells suck. (please, that was meant as humor, don't yell at me :) ) Perhaps you could make Empower and Maximize Spell, often most useful for Evocation, cheaper to use. Stuff like that. [/QUOTE]
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