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Pathfinder Hitpoints and Spell Tables?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4381578" data-attributes="member: 35909"><p>Well, it's actually a spell in spell compendium and complete divine. Basically, cleric and druid 1, fast healing 1 to the target for rounds equal to 10 +1/CL, max 15. So, a wand can be made at CL 1 for 750 gp market price that lasts 11 rounds. A cleric, druid, or anyone that can make UMD 20 can use them. It really reduces the worries over healing to strictly in combat (where theoretically the extra hp all around is making combat less deadly anyway, or at least not "surprise! x4 crit! you're dead!").</p><p></p><p></p><p></p><p></p><p>Something like that. It's just that Evokers already fall behind the barbarian and warblade for damage output and have limited resources, stacking even more hp makes it even worse. if it's just a +con score at first level, you may not need to increase die sizes, and just have some static bonus damage. I suggested using feats because it's easier than going through all the spells.</p><p></p><p></p><p>Heh, yeah. I have rules that will approach a hundred pages, but it sounds like I've still got nothing on you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>I really don't know. It's probably something you'll have to figure out and adjust as you gain playtesting experience with it. I'm just thinking. If everyone's adding Con at first level, and the Wizard's getting like 3 level 1 spells, how in the hell is he supposed to ever kill even one enemy with magic missiles before running out of spells? Try adding some static bonus to damage spells like that d4, and see how it works out.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4381578, member: 35909"] Well, it's actually a spell in spell compendium and complete divine. Basically, cleric and druid 1, fast healing 1 to the target for rounds equal to 10 +1/CL, max 15. So, a wand can be made at CL 1 for 750 gp market price that lasts 11 rounds. A cleric, druid, or anyone that can make UMD 20 can use them. It really reduces the worries over healing to strictly in combat (where theoretically the extra hp all around is making combat less deadly anyway, or at least not "surprise! x4 crit! you're dead!"). Something like that. It's just that Evokers already fall behind the barbarian and warblade for damage output and have limited resources, stacking even more hp makes it even worse. if it's just a +con score at first level, you may not need to increase die sizes, and just have some static bonus damage. I suggested using feats because it's easier than going through all the spells. Heh, yeah. I have rules that will approach a hundred pages, but it sounds like I've still got nothing on you! :P I really don't know. It's probably something you'll have to figure out and adjust as you gain playtesting experience with it. I'm just thinking. If everyone's adding Con at first level, and the Wizard's getting like 3 level 1 spells, how in the hell is he supposed to ever kill even one enemy with magic missiles before running out of spells? Try adding some static bonus to damage spells like that d4, and see how it works out. [/QUOTE]
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Pathfinder Hitpoints and Spell Tables?
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