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Pathfinder Hitpoints and Spell Tables?
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<blockquote data-quote="Bladesong" data-source="post: 4382254" data-attributes="member: 20800"><p>Back when PHBII came out we turned all non-combat spells into incantations (rituals if you prefer), so the spellcasters only filled their slots with damage type spells (with a few obvious exceptions like feather fall). We also added their level and abilitiy bonus (i.e. Int, Wis, or Chr) to the amount of damage they inflicted. We also had changed spells to attacks rather then DC for saves and if they crit with a spell, they did not lose the slot (we liked this better than increasing damage). We also converted all of the spells to 20 levels so if you were 10th level you could cast upto 10 the level spells (Monte has a book out that does this if you need help; Book of Marvelous Might or something like that). You do not need to do this to make it all work, however. If...and I emphasize if...you kind of like the magic aspect of 4 ed, using spells this way sort of simulates Daily and Encounter abilities. We also turned Familiar into a feat and gave wizards the ability to cast a bolt of magical energy each round beginning at 1st level (Attack vs. Reflex, damage starts at 1d6 + INT bonus and increases by 1d6 at each level where they would get another melee attack). There were feats to increase the die size as well.</p><p>Starting HP for us have always been full CON + HD at first level and it works fine, and made all healing max to take up the slack. </p><p>No complaints...everyone is happy with it.</p></blockquote><p></p>
[QUOTE="Bladesong, post: 4382254, member: 20800"] Back when PHBII came out we turned all non-combat spells into incantations (rituals if you prefer), so the spellcasters only filled their slots with damage type spells (with a few obvious exceptions like feather fall). We also added their level and abilitiy bonus (i.e. Int, Wis, or Chr) to the amount of damage they inflicted. We also had changed spells to attacks rather then DC for saves and if they crit with a spell, they did not lose the slot (we liked this better than increasing damage). We also converted all of the spells to 20 levels so if you were 10th level you could cast upto 10 the level spells (Monte has a book out that does this if you need help; Book of Marvelous Might or something like that). You do not need to do this to make it all work, however. If...and I emphasize if...you kind of like the magic aspect of 4 ed, using spells this way sort of simulates Daily and Encounter abilities. We also turned Familiar into a feat and gave wizards the ability to cast a bolt of magical energy each round beginning at 1st level (Attack vs. Reflex, damage starts at 1d6 + INT bonus and increases by 1d6 at each level where they would get another melee attack). There were feats to increase the die size as well. Starting HP for us have always been full CON + HD at first level and it works fine, and made all healing max to take up the slack. No complaints...everyone is happy with it. [/QUOTE]
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Pathfinder Hitpoints and Spell Tables?
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