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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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<blockquote data-quote="joethelawyer" data-source="post: 4645153" data-attributes="member: 55764"><p><span style="font-size: 18px">YOU CAN VOTE ON MULTIPLE OPTIONS</span></p><p></p><p></p><p>Been reading the High Level discussion over t Pathfinder, and put up a poll and start a discussion over here too.</p><p></p><p>Big 6 = rings of protection, amulets of natural armor, cloaks of resistance, magic weapons, magic armor, and stat boosting gear (gauntlets of ogre power, circlets of intelligence, et cetera).</p><p></p><p>What we did is say that ability score increasing items do not exist. That usually frees up 6 slots at least that can be used for other more interesting items.</p><p></p><p>We end up having weaker characters than would otherwise be the case, but weakness is a relative thing. We don't use the CR charts to determine encounters, and the DM give XP when he feels like it as the story dictates, not based on what level we were as compared to the stuff we killed. So what if we fight a bad guy at 10th level, with our minimal stat increasing gear, that's technically a CR 7 monster, that a geared up 7th level group would also be challenged by? It's still a challenge to us, and still fun.</p><p></p><p>We also houseruled out of existence spells which give a bonus to ability scores. Bull's Strength, etc., don't exist.</p><p></p><p>As for saves, we decreed that no items can give a bonus to all saves. An item can give a bonus to either fortitude, will, or reflex. Not more than one. We also said that characters can get no more than a cumulative +5 to all saves for every 20 levels. so a 19th level guy can have +1 reflex, +2 fort, +2 will. Thats it. Or some combination that adds to +5. And we also houseruled out of existence buff spells for saves.</p><p></p><p>We also made caster level part of the saving throw formula for spell DC's. It makes no sense to me that a 30th level wizard's charm person cast on a 0 level peasant would not be more powerful than a 1st level wizard's charm person on the same peasant. Especially since we took away the source of the ability point stat bonus in a magic item. Even still, I don't think intelligence should count as much towards spell DC's as the raw power that a 30th level wizard has behind it, due to his being a 30th level wizard.</p><p></p><p>We use:</p><p>Spell DC's: 10 + spell level + attribute bonus, plus 1 for every 3 caster levels.</p><p></p><p>Also we don't allow magic stores, and for any item above 5000 gp in market value, if a caster creates it he loses 1 constitution point permanently.</p><p></p><p></p><p></p><p>my 2 cents...</p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4645153, member: 55764"] [SIZE=5]YOU CAN VOTE ON MULTIPLE OPTIONS[/SIZE] Been reading the High Level discussion over t Pathfinder, and put up a poll and start a discussion over here too. Big 6 = rings of protection, amulets of natural armor, cloaks of resistance, magic weapons, magic armor, and stat boosting gear (gauntlets of ogre power, circlets of intelligence, et cetera). What we did is say that ability score increasing items do not exist. That usually frees up 6 slots at least that can be used for other more interesting items. We end up having weaker characters than would otherwise be the case, but weakness is a relative thing. We don't use the CR charts to determine encounters, and the DM give XP when he feels like it as the story dictates, not based on what level we were as compared to the stuff we killed. So what if we fight a bad guy at 10th level, with our minimal stat increasing gear, that's technically a CR 7 monster, that a geared up 7th level group would also be challenged by? It's still a challenge to us, and still fun. We also houseruled out of existence spells which give a bonus to ability scores. Bull's Strength, etc., don't exist. As for saves, we decreed that no items can give a bonus to all saves. An item can give a bonus to either fortitude, will, or reflex. Not more than one. We also said that characters can get no more than a cumulative +5 to all saves for every 20 levels. so a 19th level guy can have +1 reflex, +2 fort, +2 will. Thats it. Or some combination that adds to +5. And we also houseruled out of existence buff spells for saves. We also made caster level part of the saving throw formula for spell DC's. It makes no sense to me that a 30th level wizard's charm person cast on a 0 level peasant would not be more powerful than a 1st level wizard's charm person on the same peasant. Especially since we took away the source of the ability point stat bonus in a magic item. Even still, I don't think intelligence should count as much towards spell DC's as the raw power that a 30th level wizard has behind it, due to his being a 30th level wizard. We use: Spell DC's: 10 + spell level + attribute bonus, plus 1 for every 3 caster levels. Also we don't allow magic stores, and for any item above 5000 gp in market value, if a caster creates it he loses 1 constitution point permanently. my 2 cents... [/QUOTE]
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Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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