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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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<blockquote data-quote="Grue" data-source="post: 4645486" data-attributes="member: 11989"><p>Hooboy.... well wotc had it's take on this and went with 'revamp the entire system'. Generally when running 3xe (or 2nd or 1st) I've just used DM judgement on challenges and used various in game methods to tweak things along the way.</p><p></p><p>While I like what Paizo has put out (and run and played in a decent portion), my experience is their 'canned' modules run a bit tougher than what my local group typically can handle at the suggested levels (even using beta Pathfinder). I'll be interested to see what their solution to the christmas tree character dileama is, but IME you ignore the big 6 in their published adventures at the peril of a TPK.</p></blockquote><p></p>
[QUOTE="Grue, post: 4645486, member: 11989"] Hooboy.... well wotc had it's take on this and went with 'revamp the entire system'. Generally when running 3xe (or 2nd or 1st) I've just used DM judgement on challenges and used various in game methods to tweak things along the way. While I like what Paizo has put out (and run and played in a decent portion), my experience is their 'canned' modules run a bit tougher than what my local group typically can handle at the suggested levels (even using beta Pathfinder). I'll be interested to see what their solution to the christmas tree character dileama is, but IME you ignore the big 6 in their published adventures at the peril of a TPK. [/QUOTE]
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General Tabletop Discussion
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Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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