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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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<blockquote data-quote="mmu1" data-source="post: 4645692" data-attributes="member: 319"><p>I picked 7, rather than leaving it blank - I've considered just acknowledging that the 3E rules have a built-in point buy component and rolling with it before.</p><p></p><p>However, I don't think a simple replacement of all (or nearly all) magic items with abilities now inherent to the PCs would be something that would work for me, so if I was going to do it, here's how I'd approach it:</p><p></p><p>1. Make it possible for PCs to simply buy increases to stats, some kind of "defense" AC bonus, natural armor (limited to a reasonable level, so that you wouldn't have humans with ogre-thick hides...) possibly saves as well - but make the "budget" for this considerably lower than the current wealth guidelines would allow.</p><p></p><p>2. Make magic items that boost stats, magic armor, magic weapons, etc. much rarer and more expensive - but what did exist would be <em>more</em> powerful, so that if a character did eventually get his hands on a magical item, it would set him apart. For example, no easy to find and affordable Gauntlets of Ogre Strength with a +2 bonus - instead, an item that gives (at a minimum) a +4 bonus and (for example) lets you use weapons one category larger. Every powerful item should have some kind of unique secondary ability, for flavor.</p><p></p><p>Same thing with items like Rings of Protection - rather than have everyone running around with a +1, make it so that when the party takes off a ring +3 off of some assassin that seemed impossibly hard to hit, it feels like something major.</p><p></p><p>3. Keep at least some of the buff spells, but make them higher level, to force meaningful choices. (I don't feel like having a world where the greatest archmage or the high priest of the god of Strength can't make someone stronger - so, no getting rid of buff spells outright). Maybe make more spells self-only, to stop the pre-fight buffing rituals.</p></blockquote><p></p>
[QUOTE="mmu1, post: 4645692, member: 319"] I picked 7, rather than leaving it blank - I've considered just acknowledging that the 3E rules have a built-in point buy component and rolling with it before. However, I don't think a simple replacement of all (or nearly all) magic items with abilities now inherent to the PCs would be something that would work for me, so if I was going to do it, here's how I'd approach it: 1. Make it possible for PCs to simply buy increases to stats, some kind of "defense" AC bonus, natural armor (limited to a reasonable level, so that you wouldn't have humans with ogre-thick hides...) possibly saves as well - but make the "budget" for this considerably lower than the current wealth guidelines would allow. 2. Make magic items that boost stats, magic armor, magic weapons, etc. much rarer and more expensive - but what did exist would be [i]more[/i] powerful, so that if a character did eventually get his hands on a magical item, it would set him apart. For example, no easy to find and affordable Gauntlets of Ogre Strength with a +2 bonus - instead, an item that gives (at a minimum) a +4 bonus and (for example) lets you use weapons one category larger. Every powerful item should have some kind of unique secondary ability, for flavor. Same thing with items like Rings of Protection - rather than have everyone running around with a +1, make it so that when the party takes off a ring +3 off of some assassin that seemed impossibly hard to hit, it feels like something major. 3. Keep at least some of the buff spells, but make them higher level, to force meaningful choices. (I don't feel like having a world where the greatest archmage or the high priest of the god of Strength can't make someone stronger - so, no getting rid of buff spells outright). Maybe make more spells self-only, to stop the pre-fight buffing rituals. [/QUOTE]
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Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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