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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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<blockquote data-quote="Kerrick" data-source="post: 4645792" data-attributes="member: 4722"><p>That's pretty much what I did - reduce the number of types of bonuses (I ditched alchemical and sacred/profane), then I adapted something RangerWickett came up with in the General RPG forum and refined it with a little help. This is the result:</p><p></p><p></p><p></p><p>The end result is that only ONE type of bonus from each category (internal and external) applies to a given number. For example, you can have size, armor, and natural armor bonuses to AC, but only dodge and deflection in addition. I also ruled that natural armor bonuses don't stack - if you have existing natural armor and slap on an amulet, it won't work unless it's better than what you have.</p><p></p><p>Oh yeah, and spell DCs are based on 10 + 1/2 caster level + spell level - this mitigates the need for stat-boosting items (they're still nice for bonus spells, but not necessary to boost DCs).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4645792, member: 4722"] That's pretty much what I did - reduce the number of types of bonuses (I ditched alchemical and sacred/profane), then I adapted something RangerWickett came up with in the General RPG forum and refined it with a little help. This is the result: The end result is that only ONE type of bonus from each category (internal and external) applies to a given number. For example, you can have size, armor, and natural armor bonuses to AC, but only dodge and deflection in addition. I also ruled that natural armor bonuses don't stack - if you have existing natural armor and slap on an amulet, it won't work unless it's better than what you have. Oh yeah, and spell DCs are based on 10 + 1/2 caster level + spell level - this mitigates the need for stat-boosting items (they're still nice for bonus spells, but not necessary to boost DCs). [/QUOTE]
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Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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