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Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4647854" data-attributes="member: 19675"><p>I voted none of the above- I wouldn't want Pathfinder to encode into the game's mechanics what, IMHO, should be campaign-level decisions by the DM.</p><p></p><p></p><p></p><p>That is something that really should be left to the DM. Really, the only guideline you need is a base-level understanding of economics...supply & demand type stuff.</p><p></p><p>1) Anything that becomes too common drops in value. If the party floods the market with +1 swords from their kills, they drop in value with each sale...meaning all those swords enter the local economy at such a price that anyone can get one, even the youngest street urchin.</p><p></p><p>2) Just because something is available in the game doesn't mean its available where the PCs are. That applies for both mundane and magical items. Just last year, we finished a campaign in which my PC- who had a background in spelunking- wanted to get a Dire Pick. However, the party was pretty much in the back of nowhere, so he was never able to find a true weaponsmith who either had one for sale or could make one to order.</p><p></p><p>The party's coffers may be filled to bursting, but you can't buy a +5 Holy Avenger for any amount if all the local Magic Shoppe proprietor only carries the +1 swords the party's been plundering from bandits. Instead, they're going to have to find a Magic Merchant in a big city- possibly the biggest in the region.</p><p></p><p>Assuming such swords are even on the market- magic item prices aren't just a measure of how much an item would cost to buy, its also an indicator of just how rare such an item would be to find before you could even buy it. Perhaps there are only 9 +5 Holy Avengers in the world- the only 9 ever made. One- the<em> first</em> one- is in the hand of a King who used to be a Paladin, 2 in the hands of active adventuring Paladins, 2 in the vaults of particularly powerful churches, 2 in the hands of powerful persons who don't want anyone to know they have them, 1 is in the treasure of a Dracolitch who defeated its owner, and 1 is lost at the bottom of the sea.</p><p></p><p>I don't see anyone selling a +5 Holy Avenger on that list- a PC wishing to acquire one will have to have one made, wrest it from the hands of a current owner, or do without.</p><p></p><p>3) The prices in the DMG should be treated as guidelines, and buying magic items (especially powerful ones) should be a spark for roleplaying some haggling. Sure, a +1 sword costs a certain amount in the DMG...but if its the only +1 sword in the count- and you're not a local?- the price may be a bit higher.</p><p></p><p>OTOH, if Paladin Sir Prettyboy makes goo-goo eyes at the proprietor's eldest marriageable daughter, he may just get a steal of a deal.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4647854, member: 19675"] I voted none of the above- I wouldn't want Pathfinder to encode into the game's mechanics what, IMHO, should be campaign-level decisions by the DM. That is something that really should be left to the DM. Really, the only guideline you need is a base-level understanding of economics...supply & demand type stuff. 1) Anything that becomes too common drops in value. If the party floods the market with +1 swords from their kills, they drop in value with each sale...meaning all those swords enter the local economy at such a price that anyone can get one, even the youngest street urchin. 2) Just because something is available in the game doesn't mean its available where the PCs are. That applies for both mundane and magical items. Just last year, we finished a campaign in which my PC- who had a background in spelunking- wanted to get a Dire Pick. However, the party was pretty much in the back of nowhere, so he was never able to find a true weaponsmith who either had one for sale or could make one to order. The party's coffers may be filled to bursting, but you can't buy a +5 Holy Avenger for any amount if all the local Magic Shoppe proprietor only carries the +1 swords the party's been plundering from bandits. Instead, they're going to have to find a Magic Merchant in a big city- possibly the biggest in the region. Assuming such swords are even on the market- magic item prices aren't just a measure of how much an item would cost to buy, its also an indicator of just how rare such an item would be to find before you could even buy it. Perhaps there are only 9 +5 Holy Avengers in the world- the only 9 ever made. One- the[I] first[/I] one- is in the hand of a King who used to be a Paladin, 2 in the hands of active adventuring Paladins, 2 in the vaults of particularly powerful churches, 2 in the hands of powerful persons who don't want anyone to know they have them, 1 is in the treasure of a Dracolitch who defeated its owner, and 1 is lost at the bottom of the sea. I don't see anyone selling a +5 Holy Avenger on that list- a PC wishing to acquire one will have to have one made, wrest it from the hands of a current owner, or do without. 3) The prices in the DMG should be treated as guidelines, and buying magic items (especially powerful ones) should be a spark for roleplaying some haggling. Sure, a +1 sword costs a certain amount in the DMG...but if its the only +1 sword in the count- and you're not a local?- the price may be a bit higher. OTOH, if Paladin Sir Prettyboy makes goo-goo eyes at the proprietor's eldest marriageable daughter, he may just get a steal of a deal. [/QUOTE]
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Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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