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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4648573" data-attributes="member: 710"><p>But that is not the concern! It doesn'T matter whether it's realistic if the prices for +1 items drop or they increase based on demand and supply. It doesn't matter that it might be realistic to at some point for a 2nd level character to stumble on a cache of magic items with a +4 Longsword and Boots of Flying. </p><p></p><p>What matters for the game is how this affects the game balance. What does it mean if a PC has a 3 points higher attack bonus then "typical" at his level? What does it mean if a PC can fly when the majority of monsters he will meet cannot? </p><p>And on the other hand, what after 15 levels, all the Pcs have is a +2 Longsword and a +1 Shield, as well as Boots of Striding and Springing? How does this affect the game balance? What kind of opponents can they face? </p><p></p><p></p><p>There are also game world considerations for this. But that's a different matter. </p><p></p><p>A simple reason why there is no magical item market is because magical items do not exist. Or maybe they are all sentient and only work if you can convince them to help you. Or you must bind your body and soul to them, so you can never give them away (at least not if you don't want someone else to use your soul for your own purposes). </p><p>This creates a very different world, where magical shops might not exist. Where magical items are not easily exchangeable, or can be bought or sold.</p><p></p><p>But how does this affect the power of the group? How can you measure the threat of certain monsters to them? How can you measure how they are hampered or strengtened by such changes.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4648573, member: 710"] But that is not the concern! It doesn'T matter whether it's realistic if the prices for +1 items drop or they increase based on demand and supply. It doesn't matter that it might be realistic to at some point for a 2nd level character to stumble on a cache of magic items with a +4 Longsword and Boots of Flying. What matters for the game is how this affects the game balance. What does it mean if a PC has a 3 points higher attack bonus then "typical" at his level? What does it mean if a PC can fly when the majority of monsters he will meet cannot? And on the other hand, what after 15 levels, all the Pcs have is a +2 Longsword and a +1 Shield, as well as Boots of Striding and Springing? How does this affect the game balance? What kind of opponents can they face? There are also game world considerations for this. But that's a different matter. A simple reason why there is no magical item market is because magical items do not exist. Or maybe they are all sentient and only work if you can convince them to help you. Or you must bind your body and soul to them, so you can never give them away (at least not if you don't want someone else to use your soul for your own purposes). This creates a very different world, where magical shops might not exist. Where magical items are not easily exchangeable, or can be bought or sold. But how does this affect the power of the group? How can you measure the threat of certain monsters to them? How can you measure how they are hampered or strengtened by such changes. [/QUOTE]
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Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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