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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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<blockquote data-quote="Woas" data-source="post: 4648607" data-attributes="member: 16317"><p>I voted 15. I'm also think getting rid of Ye Olde Majik Shoppees is also a good idea, but that's in general not really specific to dealing with "Big Six" items.</p><p></p><p>Having gauntlets of ogre power is very cool and evocative! Having them work 27/7 and basically grafted to the character because the player doesn't even remember them is not! The mental image for the players (and their characters) of seeing an enemy orc evoke some magics and basically "hulk out" from the strange an ornate gauntlets he wears is much more colorful than just having a "pre-hulked" enemy orc who 'Oh by the way he does an extra 2 damage cause he's got magic stuff on and it glows when he hits you or something....'</p><p></p><p>So in past games of D&D I would dole out these big six items (well, the stat boosters at least) but give them daily limitations that required the wearer to think about when they wanted to use them. The limitations have varied... some examples include: dozens or even unlimited uses per day but the effect only lasts a couple rounds to once a day but lasts hours. And so forth.</p></blockquote><p></p>
[QUOTE="Woas, post: 4648607, member: 16317"] I voted 15. I'm also think getting rid of Ye Olde Majik Shoppees is also a good idea, but that's in general not really specific to dealing with "Big Six" items. Having gauntlets of ogre power is very cool and evocative! Having them work 27/7 and basically grafted to the character because the player doesn't even remember them is not! The mental image for the players (and their characters) of seeing an enemy orc evoke some magics and basically "hulk out" from the strange an ornate gauntlets he wears is much more colorful than just having a "pre-hulked" enemy orc who 'Oh by the way he does an extra 2 damage cause he's got magic stuff on and it glows when he hits you or something....' So in past games of D&D I would dole out these big six items (well, the stat boosters at least) but give them daily limitations that required the wearer to think about when they wanted to use them. The limitations have varied... some examples include: dozens or even unlimited uses per day but the effect only lasts a couple rounds to once a day but lasts hours. And so forth. [/QUOTE]
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Pathfinder: How Should it Handle High Level Dependence on Magic Items, ie the "Big 6"
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