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Pathfinder Intro Set - What Do You Want To See?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5433076" data-attributes="member: 11300"><p>Actually this is an interesting point. I think there is more fun for the beginner in a good (perhaps even spectacular) variety of feats. However, the variety of spells (or possible actions in combat) is the thing that I think needs to be constrained. I think an intro game needs to maintain that magic of crafting a character "just" like what I have in my head. However, in terms of play at the table, you most probably don't want certain players paralyzed by indecision over the myriad of options at their disposal. You most likely want them focused on a small handful of options during play - where as you want them spending hours reading over all the magical character options between game sessions.</p><p></p><p>And just to add: an intro set would be perfect if it was filled with art and diagrams on every page. Turning the artwork up to 11 is the key to giving new(er) players the feel of the fantasy world they will be playing in. Anything that helps them tap into their own fantasy experiences and bring it to the table. Art and diagrams everywhere would be tremendously important: a true cornerstone of the entire project.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5433076, member: 11300"] Actually this is an interesting point. I think there is more fun for the beginner in a good (perhaps even spectacular) variety of feats. However, the variety of spells (or possible actions in combat) is the thing that I think needs to be constrained. I think an intro game needs to maintain that magic of crafting a character "just" like what I have in my head. However, in terms of play at the table, you most probably don't want certain players paralyzed by indecision over the myriad of options at their disposal. You most likely want them focused on a small handful of options during play - where as you want them spending hours reading over all the magical character options between game sessions. And just to add: an intro set would be perfect if it was filled with art and diagrams on every page. Turning the artwork up to 11 is the key to giving new(er) players the feel of the fantasy world they will be playing in. Anything that helps them tap into their own fantasy experiences and bring it to the table. Art and diagrams everywhere would be tremendously important: a true cornerstone of the entire project. Best Regards Herremann the Wise [/QUOTE]
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Pathfinder Intro Set - What Do You Want To See?
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