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<blockquote data-quote="1Mac" data-source="post: 5667149" data-attributes="member: 48998"><p>A few guys at the Privateer Press forums have put together various IK->PF conversion guides. <a href="http://files.meetup.com/1531450/IK_to_Pathfinder.doc" target="_blank">This one</a> (download link) is pretty basic and purports to change as little as possible from the original game. It's also a work in progress and doesn't have much on mechanika yet.</p><p></p><p>I have a more thorough conversion guide that someone else wrote, with a more liberal attitude towards upgrading to Pathfinder. It does includes rules for mechanika and equipment. The original link is down, unfortunately.</p><p></p><p>I'm a little iffy on the <a href="http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/artificer" target="_blank">Artificer</a> class from Adamant Entertainment's <em>Tome of Secrets</em> (the one on the SRD). The core mechanic is an interesting idea, but one that doesn't seem too elegant in practice. Check it out though and see if you like it.</p><p></p><p>I know of a few other artificer/mechanik type classes from 3rd party sources. Super Genius Game's book on new Alchemist discoveries has an optional class feature that lets you build a certain number of temporary magical items per day. Kobold Quarterly 16 has an article on a Clockwork Adept prestige class. The Great City Player's Guide from 0one Games has an Urbanist class that's actually a pretty strong spell-less artificer, despite the name. There are some urban survival type for the Urbanist abilities that may be out of place, though they might be fine for a Bodger sort of class.</p></blockquote><p></p>
[QUOTE="1Mac, post: 5667149, member: 48998"] A few guys at the Privateer Press forums have put together various IK->PF conversion guides. [URL="http://files.meetup.com/1531450/IK_to_Pathfinder.doc"]This one[/URL] (download link) is pretty basic and purports to change as little as possible from the original game. It's also a work in progress and doesn't have much on mechanika yet. I have a more thorough conversion guide that someone else wrote, with a more liberal attitude towards upgrading to Pathfinder. It does includes rules for mechanika and equipment. The original link is down, unfortunately. I'm a little iffy on the [URL="http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/artificer"]Artificer[/URL] class from Adamant Entertainment's [I]Tome of Secrets[/I] (the one on the SRD). The core mechanic is an interesting idea, but one that doesn't seem too elegant in practice. Check it out though and see if you like it. I know of a few other artificer/mechanik type classes from 3rd party sources. Super Genius Game's book on new Alchemist discoveries has an optional class feature that lets you build a certain number of temporary magical items per day. Kobold Quarterly 16 has an article on a Clockwork Adept prestige class. The Great City Player's Guide from 0one Games has an Urbanist class that's actually a pretty strong spell-less artificer, despite the name. There are some urban survival type for the Urbanist abilities that may be out of place, though they might be fine for a Bodger sort of class. [/QUOTE]
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