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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: Is it evidence that new editions don't need to be that different?
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<blockquote data-quote="Herschel" data-source="post: 4940134" data-attributes="member: 78357"><p>1. Actually, yes. That's part of it. Book sales are a big part of the game. How many more Draconomicons would most 3E players have purchased? Dragons are popular and a great selling card.</p><p> </p><p>2. Sales figures appear to show 4E is doing very well. It needed to be popular and sell, which it is. Multitudes of people really like it. Some of us (read: me) had to be converted. I know I had issues with some of the new stuff, flavor-wise, but the mechanics work really well in play. It's a good system. I honestly don't think it needed to be anything else. Could it have gone in a different direction? Sure, but their research and creative people decided this was the way to go.</p><p> </p><p>3. I do think they needed to change substantial amounts of the 3E system. Healing surges, as a concept, really bug me. But in play they are one of the new mechanics that work really well. I also think the At-Will/ Encounter/Daily system works very well. It provides a lot more balance in class design rather than, for example, Wizards starting out very weak then becoming the most powerful class and leaving others in the dust. It's not perfect (doing everything in your power to hit with dailies is generally very beneficial) but it's a good step in a direction many apparently agee with.</p><p> </p><p>I'll also add two of my favorite things I felt needed changed and were:</p><p>A: The system is more forgiving if you don't spend massive amounts of time planning your character. Re-training is amazing, especially when a new Paragon Path or the like comes out that I like better than teh one I had planned.</p><p>B: I feel the role playing aspect is back in the DM's hands. I felt the rules glut in a big way in 3E, especially in the rp parts of adventures. Now there are few skills and monsters already have special abilities so I don't need to build them or do a lot with templates.</p><p> </p><p>As always, your mileage may vary.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4940134, member: 78357"] 1. Actually, yes. That's part of it. Book sales are a big part of the game. How many more Draconomicons would most 3E players have purchased? Dragons are popular and a great selling card. 2. Sales figures appear to show 4E is doing very well. It needed to be popular and sell, which it is. Multitudes of people really like it. Some of us (read: me) had to be converted. I know I had issues with some of the new stuff, flavor-wise, but the mechanics work really well in play. It's a good system. I honestly don't think it needed to be anything else. Could it have gone in a different direction? Sure, but their research and creative people decided this was the way to go. 3. I do think they needed to change substantial amounts of the 3E system. Healing surges, as a concept, really bug me. But in play they are one of the new mechanics that work really well. I also think the At-Will/ Encounter/Daily system works very well. It provides a lot more balance in class design rather than, for example, Wizards starting out very weak then becoming the most powerful class and leaving others in the dust. It's not perfect (doing everything in your power to hit with dailies is generally very beneficial) but it's a good step in a direction many apparently agee with. I'll also add two of my favorite things I felt needed changed and were: A: The system is more forgiving if you don't spend massive amounts of time planning your character. Re-training is amazing, especially when a new Paragon Path or the like comes out that I like better than teh one I had planned. B: I feel the role playing aspect is back in the DM's hands. I felt the rules glut in a big way in 3E, especially in the rp parts of adventures. Now there are few skills and monsters already have special abilities so I don't need to build them or do a lot with templates. As always, your mileage may vary. [/QUOTE]
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Pathfinder: Is it evidence that new editions don't need to be that different?
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