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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder: Is it evidence that new editions don't need to be that different?
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<blockquote data-quote="Tallifer" data-source="post: 4941033" data-attributes="member: 84661"><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">The big difference I notice is that in the old days, TSR put out one or maybe two rulebooks in a year, but it pumped out tons of modules. (for example I think the entire 16-module series of Dragonlance was published in about twelve months.) I think published adventures are far more useful. My friends and I can never run enough campaigns to take advantage of hundreds of classes and races and paragon paths; but a single party needs a dozen modules or more to experience all thirty levels.</span></span></p><p></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Of course we can design our own adventures, but since that is undeniably hard work, it is that for which I would rather pay. Plus, even a seasoend dungeon master can find new ideas in a module, but a hundred new overpowered feats and magic items can cause headaches.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">I am not sure why any customer would want a slower release of published adventures: I can only see how those would enhance an edition's staying power.</span></span></p></blockquote><p></p>
[QUOTE="Tallifer, post: 4941033, member: 84661"] [FONT=Palatino Linotype][SIZE=3]The big difference I notice is that in the old days, TSR put out one or maybe two rulebooks in a year, but it pumped out tons of modules. (for example I think the entire 16-module series of Dragonlance was published in about twelve months.) I think published adventures are far more useful. My friends and I can never run enough campaigns to take advantage of hundreds of classes and races and paragon paths; but a single party needs a dozen modules or more to experience all thirty levels.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]Of course we can design our own adventures, but since that is undeniably hard work, it is that for which I would rather pay. Plus, even a seasoend dungeon master can find new ideas in a module, but a hundred new overpowered feats and magic items can cause headaches.[/SIZE][/FONT] [FONT=Palatino Linotype][SIZE=3]I am not sure why any customer would want a slower release of published adventures: I can only see how those would enhance an edition's staying power.[/SIZE][/FONT] [/QUOTE]
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Pathfinder: Is it evidence that new editions don't need to be that different?
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