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Pathfinder: Item Creation and Wealth
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<blockquote data-quote="Salthorae" data-source="post: 5876828" data-attributes="member: 1095"><p>At the end of the day, after having read all of that, I still disagree with them on pretty much all their points, which is fine I suppose. </p><p></p><p>It doesn't make sense to count crafted items at their cost rather than their price to me. Their "market value" and their real in game value are at their price, not their cost. For everyone else in the world a +4 Belt of Dex is worth 16000. Because a character takes 1 feat, suddenly that Belt is now worth 8000gp? No. It's still worth 16k, but because that character has Craft Wondrous Items, they only paid 8000gp.</p><p></p><p>Because of 1 feat, you have two characters, one fighter and one wizard/crafter each with 16,000gp to spend and get the following result: The fighter is able to afford 1 Belt of Dex +4. The crafter wizard on the other hand is able to afford a Belt of Dex & a Headband of Int both +4. Per the FAQ above, these 2 characters have the same WBL. That is a steaming pile to me. The Crafter quite obviously has twice the Wealth of the Fighter in this situation, or a better way to say it, he with 1 feat has doubled his purchasing power over other characters in the game. </p><p></p><p>EDIT: to add on to my point above, the fighter and Wizard go to sell their respective items that they bought with their 16,000gp. The fighter receives 8000gp for selling at 1/2 market price. The wizard on the other hand receives 16,000gp for selling 2 items at half market price and has lost... what? a little bit of game downtime? Whereas the fighter has lost half his investment in that initial Belt.</p><p></p><p>*Shrug* I don't like PC crafters as I have seen too much abuse of it in gaming groups I've been in, and I suppose I've been scarred by that. Maybe my reactions are too far to the other side, but I think it should penalize a wizard for crafting. 3.X rules weren't nearly as hard on crafters as previous editions were, I thought it was much more fair to say that they were investing portions of themselves in the item they crafted, hence the XP drain. It's not that they're less experienced per se, it's that they have had to give of themselves to power the magic, thus lessening themselves. To me, awesome and that is how it should be... casters are already much more powerful than Fighters in any edition, doubling their purchasing power with one feat is just piling it on to me.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 5876828, member: 1095"] At the end of the day, after having read all of that, I still disagree with them on pretty much all their points, which is fine I suppose. It doesn't make sense to count crafted items at their cost rather than their price to me. Their "market value" and their real in game value are at their price, not their cost. For everyone else in the world a +4 Belt of Dex is worth 16000. Because a character takes 1 feat, suddenly that Belt is now worth 8000gp? No. It's still worth 16k, but because that character has Craft Wondrous Items, they only paid 8000gp. Because of 1 feat, you have two characters, one fighter and one wizard/crafter each with 16,000gp to spend and get the following result: The fighter is able to afford 1 Belt of Dex +4. The crafter wizard on the other hand is able to afford a Belt of Dex & a Headband of Int both +4. Per the FAQ above, these 2 characters have the same WBL. That is a steaming pile to me. The Crafter quite obviously has twice the Wealth of the Fighter in this situation, or a better way to say it, he with 1 feat has doubled his purchasing power over other characters in the game. EDIT: to add on to my point above, the fighter and Wizard go to sell their respective items that they bought with their 16,000gp. The fighter receives 8000gp for selling at 1/2 market price. The wizard on the other hand receives 16,000gp for selling 2 items at half market price and has lost... what? a little bit of game downtime? Whereas the fighter has lost half his investment in that initial Belt. *Shrug* I don't like PC crafters as I have seen too much abuse of it in gaming groups I've been in, and I suppose I've been scarred by that. Maybe my reactions are too far to the other side, but I think it should penalize a wizard for crafting. 3.X rules weren't nearly as hard on crafters as previous editions were, I thought it was much more fair to say that they were investing portions of themselves in the item they crafted, hence the XP drain. It's not that they're less experienced per se, it's that they have had to give of themselves to power the magic, thus lessening themselves. To me, awesome and that is how it should be... casters are already much more powerful than Fighters in any edition, doubling their purchasing power with one feat is just piling it on to me. [/QUOTE]
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