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Pathfinder: Item Creation and Wealth
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<blockquote data-quote="Salthorae" data-source="post: 5877978" data-attributes="member: 1095"><p>You can be snarky all you want. I've already said that I think that the design thinking on crafting is wrong. You obviously think it is right. Great. </p><p></p><p>IMO Items, certainly in 3.X, and to a lesser degree but still applicable to this discussion, in Pathfinder have much more to do with a character's capabilities than do their feats. If you double the amount of items that a character can afford via one feat it is giving far more power to the character with that feat than a simple Combat Reflexes or Weapon Finesse. </p><p></p><p>A Fighter is going to take almost all combat related feats, and great in combat they are awesome against their one opponent at a time or the very situational uses of other feats like Combat Reflexes (how many of us have actually gotten to use more than 1 or 2 extra AoO's in a round anyway?). The Wizard with Craft Wondrous Items is going to be awesome in combat too with his spells and then he's got his double WBL number of items to be awesome in all the out of combat stuff as well, twice as much so as the Fighter in these examples. </p><p></p><p>People on RPG boards have long complained about the power inequality between the Wizard Class and other classes and how there is no point to being many other classes past a certain point because the wizard can do it as well or better. That is only more so true in the case of crafter wizards. </p><p></p><p>As I said earlier, I have seen first hand the abuse that can come through crafter wizards in multiple games I've been in and that was in 3.X where it DID cost you something other than a feat to craft. With the rules in Pathfinder, any wizard character would be stupid not to have at least Craft Wondrous Items for a long running campaign. </p><p></p><p>The only way to really counter the abuse of crafting is to limit downtime as has been mentioned, but then you get into the "unrealism" of skyrocketing levels and power and wealth where a group gains 15 or more levels over the course of a couple of months in an AP or something and then retires. </p><p></p><p><strong>Back to the OP</strong>: the FAQ if not the rules clearly say that you count it at cost, I argue that is crazy. At the end of the day though it's your game so count it as you will... </p><p></p><p>You can reduce the amount of actual gp wealth they are finding, but then you still have the 1:1 exchange rate issue. I would just make it harder for items to be transacted if it does worry you, alternately hand out less wealth per encounter in general and that stuff that is there make it a higher percentage of items other characters in the party would want to keep/use until the crafter character is back in line with WBL or your desired WBL</p></blockquote><p></p>
[QUOTE="Salthorae, post: 5877978, member: 1095"] You can be snarky all you want. I've already said that I think that the design thinking on crafting is wrong. You obviously think it is right. Great. IMO Items, certainly in 3.X, and to a lesser degree but still applicable to this discussion, in Pathfinder have much more to do with a character's capabilities than do their feats. If you double the amount of items that a character can afford via one feat it is giving far more power to the character with that feat than a simple Combat Reflexes or Weapon Finesse. A Fighter is going to take almost all combat related feats, and great in combat they are awesome against their one opponent at a time or the very situational uses of other feats like Combat Reflexes (how many of us have actually gotten to use more than 1 or 2 extra AoO's in a round anyway?). The Wizard with Craft Wondrous Items is going to be awesome in combat too with his spells and then he's got his double WBL number of items to be awesome in all the out of combat stuff as well, twice as much so as the Fighter in these examples. People on RPG boards have long complained about the power inequality between the Wizard Class and other classes and how there is no point to being many other classes past a certain point because the wizard can do it as well or better. That is only more so true in the case of crafter wizards. As I said earlier, I have seen first hand the abuse that can come through crafter wizards in multiple games I've been in and that was in 3.X where it DID cost you something other than a feat to craft. With the rules in Pathfinder, any wizard character would be stupid not to have at least Craft Wondrous Items for a long running campaign. The only way to really counter the abuse of crafting is to limit downtime as has been mentioned, but then you get into the "unrealism" of skyrocketing levels and power and wealth where a group gains 15 or more levels over the course of a couple of months in an AP or something and then retires. [B]Back to the OP[/B]: the FAQ if not the rules clearly say that you count it at cost, I argue that is crazy. At the end of the day though it's your game so count it as you will... You can reduce the amount of actual gp wealth they are finding, but then you still have the 1:1 exchange rate issue. I would just make it harder for items to be transacted if it does worry you, alternately hand out less wealth per encounter in general and that stuff that is there make it a higher percentage of items other characters in the party would want to keep/use until the crafter character is back in line with WBL or your desired WBL [/QUOTE]
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