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Pathfinder: Item Creation and Wealth
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<blockquote data-quote="Munktar" data-source="post: 5878728" data-attributes="member: 61391"><p>I think the basic wealth per level is wrong!! Sure you can use it for a guideline but i never ever use it for it is a Meta gaming device.</p><p></p><p>This mean for example that if a Rogue of first level manages to rob a Jewelers Store in a large city (Such a store might just have 20-50k in Gems and jewelry) </p><p>Sure he is in a lot of trouble afterwards, but he does have large amounts of cash to see if he can get away with it.</p><p>According to the rules this can never happen (or the Rogue get enought XP to gain 8 levels)</p><p></p><p>I did really like the old 2nd edition rules that individual monster had eiteher 2-8 coppers and a lair had a treasure type. Sure this means that a lvl 1 party might stumble upon a Great +5 Vorpal Sword, but the sword will be known and it might bring them more trouble than usefullness. (aka like finding a priceless Rembrandt painting, it might be difficult to sell, unless youre willing to take cents on the dollar).</p><p></p><p>For crafting sure the main problem in TIME. That is a rare commodity. if the first level rogue gets away with 50k and want his mage friend to craft some items for him. He will have to be at the same place for 50 days to confert the money into magic.</p><p></p><p>I prefer to roleplay making magic items out. Aka the Rogue wants to have a magical shroud of the betrayor, therefor the wizard must contact several morgues to find a nice piece of cloth used to cover the body of a betrayor, so that his magic might hold onto it transforming it into a magical device.</p><p>This means that he is bribing people in morgues, traying to get a betrayor killed, etc etc. Then needs to find the right gems and other stuff. this all cost money and time, and might sometime make player change their mind on what is usefull to make.</p><p></p><p>So forget wealth per level. Try to see that some people are richer then others. if the campaing takes place in a desolate desert, then the treasure might be very very rare, but playing in a wealthy city, money may come easy.</p><p></p><p>Try not to force equllity on the party, some characters care for items and money and some dont.</p><p></p><p>In my campaign a lot of money goes into the wizard, so that he can support the party better...</p><p></p><p>I hope this helps</p></blockquote><p></p>
[QUOTE="Munktar, post: 5878728, member: 61391"] I think the basic wealth per level is wrong!! Sure you can use it for a guideline but i never ever use it for it is a Meta gaming device. This mean for example that if a Rogue of first level manages to rob a Jewelers Store in a large city (Such a store might just have 20-50k in Gems and jewelry) Sure he is in a lot of trouble afterwards, but he does have large amounts of cash to see if he can get away with it. According to the rules this can never happen (or the Rogue get enought XP to gain 8 levels) I did really like the old 2nd edition rules that individual monster had eiteher 2-8 coppers and a lair had a treasure type. Sure this means that a lvl 1 party might stumble upon a Great +5 Vorpal Sword, but the sword will be known and it might bring them more trouble than usefullness. (aka like finding a priceless Rembrandt painting, it might be difficult to sell, unless youre willing to take cents on the dollar). For crafting sure the main problem in TIME. That is a rare commodity. if the first level rogue gets away with 50k and want his mage friend to craft some items for him. He will have to be at the same place for 50 days to confert the money into magic. I prefer to roleplay making magic items out. Aka the Rogue wants to have a magical shroud of the betrayor, therefor the wizard must contact several morgues to find a nice piece of cloth used to cover the body of a betrayor, so that his magic might hold onto it transforming it into a magical device. This means that he is bribing people in morgues, traying to get a betrayor killed, etc etc. Then needs to find the right gems and other stuff. this all cost money and time, and might sometime make player change their mind on what is usefull to make. So forget wealth per level. Try to see that some people are richer then others. if the campaing takes place in a desolate desert, then the treasure might be very very rare, but playing in a wealthy city, money may come easy. Try not to force equllity on the party, some characters care for items and money and some dont. In my campaign a lot of money goes into the wizard, so that he can support the party better... I hope this helps [/QUOTE]
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