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Pathfinder: Item Creation and Wealth
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<blockquote data-quote="N'raac" data-source="post: 5880016" data-attributes="member: 6681948"><p>As indicated above - I thought there was a way to use Craft skill in this regard.</p><p></p><p>There are lots of feats that are only useful to certain classes, aren't there? We could always add feats and feat chains capable of granting any given class feature, if desired.</p><p></p><p>But heaven forbid a Wizard be allowed Weapon Specialization - only a Fighter can have bonus damage with a weapon he has taken Weapon Focus with! Would the sky fall in if the Fighter level requirement were changed to a BAB minimum, do you suppose, and Barbarians and Rangers could also be specialized in a weapon?</p><p></p><p>A Haggle feat that reduces costs of purchases would not seem unreasonable. I'd see it more as reducing costs a smaller percentage, but across the board. Perhaps it should also reduce the discount for selling gear, with multiple selection boosting your % until you hit, say, 75% of value to both buy and sell items. Seems like a time requirement would be appropriate, otherwise the whole party ends up with the discount and premium on as much gear as desired. Maybe instead of multiple feats, there's a skill check involved (maybe the character selects whether he uses Appraise, Bluff, Diplomacy or Sense Motive as his check.</p></blockquote><p></p>
[QUOTE="N'raac, post: 5880016, member: 6681948"] As indicated above - I thought there was a way to use Craft skill in this regard. There are lots of feats that are only useful to certain classes, aren't there? We could always add feats and feat chains capable of granting any given class feature, if desired. But heaven forbid a Wizard be allowed Weapon Specialization - only a Fighter can have bonus damage with a weapon he has taken Weapon Focus with! Would the sky fall in if the Fighter level requirement were changed to a BAB minimum, do you suppose, and Barbarians and Rangers could also be specialized in a weapon? A Haggle feat that reduces costs of purchases would not seem unreasonable. I'd see it more as reducing costs a smaller percentage, but across the board. Perhaps it should also reduce the discount for selling gear, with multiple selection boosting your % until you hit, say, 75% of value to both buy and sell items. Seems like a time requirement would be appropriate, otherwise the whole party ends up with the discount and premium on as much gear as desired. Maybe instead of multiple feats, there's a skill check involved (maybe the character selects whether he uses Appraise, Bluff, Diplomacy or Sense Motive as his check. [/QUOTE]
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