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Pathfinder Just Keeps Looking Better
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<blockquote data-quote="Gothmog" data-source="post: 4744413" data-attributes="member: 317"><p>For me and my group- nope. Pathfinder is 180 degrees opposite from what we were wanting.</p><p></p><p>Back when the Beta came out, we tried two campaigns, one from levels 1-3, and one from levels 6-10. I didn't run either game, but I played in both. What my group saw firmly set us against using Pathfinder for our fantasy gaming. We found all the issues of 3.5 were still present, just magnified in intensity. Casters still dominated over all other characters, the mathematical progression and scaling of the system was still broken, items were still the core of a character, PCs were orders of magnitide more powerful than a standard equal level monster, prepping a session was still a chore, and the focus of the system is on system mastery and tweaking out a character. All of these things were reasons we left 3.5, and Pathfinder cranked them all up to the X-treme of 58 on the dial (at least in our experience). In addition, the art for Pathfinder really rubs me the wrong way (its a weird combination of anime, comic book, and WOW-like art that completely pulls me out of the game and makes me cringe at its awfulness).</p><p></p><p>I do tend to like many of the Paizo individual adventures (I have over 20 of them), and have converted several for use with 4e and True 20. The adventure paths are a little too busy and epic for my tastes, but for what they are, they are well done. I do wish they would support 4e with some adventures, but I know thats very unlikely due to the rather extreme position of their fans towards 4e.</p><p></p><p>So unless Pathfinder undergoes some HUGE revisions and changes from the Beta, my group isn't even slightly interested in it. Then again, my group wasn't the target of Pathfinder, since we weren't 3.5 fans either. After comparing and test-driving several systems, we found 4e and WHFRP2 scratch our fantasy gaming itches much better (both games allow us to have a more immersive and narrative type game with less focus on rules minutiae). But hey, thats cool- the fans of 3.5 have Pathfinder, and the fans of 4e still have D&D. Everybody wins! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 4744413, member: 317"] For me and my group- nope. Pathfinder is 180 degrees opposite from what we were wanting. Back when the Beta came out, we tried two campaigns, one from levels 1-3, and one from levels 6-10. I didn't run either game, but I played in both. What my group saw firmly set us against using Pathfinder for our fantasy gaming. We found all the issues of 3.5 were still present, just magnified in intensity. Casters still dominated over all other characters, the mathematical progression and scaling of the system was still broken, items were still the core of a character, PCs were orders of magnitide more powerful than a standard equal level monster, prepping a session was still a chore, and the focus of the system is on system mastery and tweaking out a character. All of these things were reasons we left 3.5, and Pathfinder cranked them all up to the X-treme of 58 on the dial (at least in our experience). In addition, the art for Pathfinder really rubs me the wrong way (its a weird combination of anime, comic book, and WOW-like art that completely pulls me out of the game and makes me cringe at its awfulness). I do tend to like many of the Paizo individual adventures (I have over 20 of them), and have converted several for use with 4e and True 20. The adventure paths are a little too busy and epic for my tastes, but for what they are, they are well done. I do wish they would support 4e with some adventures, but I know thats very unlikely due to the rather extreme position of their fans towards 4e. So unless Pathfinder undergoes some HUGE revisions and changes from the Beta, my group isn't even slightly interested in it. Then again, my group wasn't the target of Pathfinder, since we weren't 3.5 fans either. After comparing and test-driving several systems, we found 4e and WHFRP2 scratch our fantasy gaming itches much better (both games allow us to have a more immersive and narrative type game with less focus on rules minutiae). But hey, thats cool- the fans of 3.5 have Pathfinder, and the fans of 4e still have D&D. Everybody wins! :D [/QUOTE]
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