Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Pathfinder: Kingmaker Is An Isometric RPG Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smiteworks" data-source="post: 7759699" data-attributes="member: 87795"><p>I'm only 6 hours in so far, but the game is extremely well done at this point. I'm a big fan of the Baldur's Gate series of games even though I much prefer turn-based to Real-time-with-pause (RTwP). It seems like they've somehow improved upon that here with the animations and auto-pause options lining up better than I remember them doing in BG. There are a few parts where it breaks out into a choose your own adventure style mini-game and all the character creation, leveling and equipment is perfectly by-the-book.</p><p></p><p>Pros:</p><p>- Closely resembles tabletop game with actual feats, spells, abilities, etc.</p><p>- Improved RTwP functionality</p><p>- Good graphics and sound</p><p>- Interesting companions so far with a fair amount of spoken dialog</p><p>- Nice writing. I can already see wanting to replay with different choices after just the first few hours, but after I finish my current playthrough</p><p>- Choose your own adventure mini-games</p><p>- Excellent way to handle group inventory</p><p>- Great camping implementation where you assign roles (hunting, guard duty, camouflaging the camp, cooking or guard duty) or assign special roles available to certain party members (sharpening weapons, polishing armor, summoning undead to help guard the camp)</p><p></p><p>Cons</p><p>- May be harder for non tabletop players</p><p>- Not turn-based (although their version of RTwP lessens this significantly)</p><p></p><p>As an example of how it would be considered hard, there is a part early on where you fight against swarms of something. The tabletop rules for swarms make them immune to pretty much anything other than area of effects. My party make-up ended up not having any of that sort of magic so I had to re-load an earlier save to pick up a ton of splash damage weapons. </p><p></p><p>Just like in the tabletop game, if you build poorly optimized characters, they are going to suffer. You may need to fight defensively at times or decide whether or not you will really be effective with ranged weapons combats that start fairly close. The game defaults to starting you off at an easier mode. I moved mine to Normal mode and full damage but I did actually employ a few features to make the game a bit easier. </p><p></p><p>I highly recommend turning on the following features (I don't remember the exact phrasing): </p><p></p><ul> <li data-xf-list-type="ul">Remove ability damage and other negative effects upon a full rest</li> <li data-xf-list-type="ul">Defeated party members recover with minimal health after any battle (essentially you only fail if everyone dies)</li> </ul></blockquote><p></p>
[QUOTE="smiteworks, post: 7759699, member: 87795"] I'm only 6 hours in so far, but the game is extremely well done at this point. I'm a big fan of the Baldur's Gate series of games even though I much prefer turn-based to Real-time-with-pause (RTwP). It seems like they've somehow improved upon that here with the animations and auto-pause options lining up better than I remember them doing in BG. There are a few parts where it breaks out into a choose your own adventure style mini-game and all the character creation, leveling and equipment is perfectly by-the-book. Pros: - Closely resembles tabletop game with actual feats, spells, abilities, etc. - Improved RTwP functionality - Good graphics and sound - Interesting companions so far with a fair amount of spoken dialog - Nice writing. I can already see wanting to replay with different choices after just the first few hours, but after I finish my current playthrough - Choose your own adventure mini-games - Excellent way to handle group inventory - Great camping implementation where you assign roles (hunting, guard duty, camouflaging the camp, cooking or guard duty) or assign special roles available to certain party members (sharpening weapons, polishing armor, summoning undead to help guard the camp) Cons - May be harder for non tabletop players - Not turn-based (although their version of RTwP lessens this significantly) As an example of how it would be considered hard, there is a part early on where you fight against swarms of something. The tabletop rules for swarms make them immune to pretty much anything other than area of effects. My party make-up ended up not having any of that sort of magic so I had to re-load an earlier save to pick up a ton of splash damage weapons. Just like in the tabletop game, if you build poorly optimized characters, they are going to suffer. You may need to fight defensively at times or decide whether or not you will really be effective with ranged weapons combats that start fairly close. The game defaults to starting you off at an easier mode. I moved mine to Normal mode and full damage but I did actually employ a few features to make the game a bit easier. I highly recommend turning on the following features (I don't remember the exact phrasing): [LIST] [*]Remove ability damage and other negative effects upon a full rest [*]Defeated party members recover with minimal health after any battle (essentially you only fail if everyone dies) [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Pathfinder: Kingmaker Is An Isometric RPG Experience
Top