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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Launches Playtest for Necromancer and Runesmith Classes
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<blockquote data-quote="The-Magic-Sword" data-source="post: 9535371" data-attributes="member: 6801252"><p>I would pitch it as them being (almost) entirely dissimilar, the play loop for Necromancer is really distinct, you use Create Thrall (or another ability that creates thralls) and it gets an optional attack, then you blow it up to make it do something, like launch a torrent of spears made of bone which is a series of attacks in a line, but there's a bunch of diff effects, and if we read it right, you can create thrall twice to set up a flank partner for an attack or two.</p><p></p><p>You have very few spells, that's the almost because you can do some of the same stuff (along with intelligence things like recall knowledge), but its almost entirely centered on creating thralls to spend on abilities, which are a kind of positional currency that determine when the effect happens when you want to spend them. </p><p></p><p>A Necro-Wizard meanwhile, wouldn't really do the same thing though their playstyle depends on spells, especially there's no Necromancy school for Wizards in remaster that fits the traditional necromancer.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9535371, member: 6801252"] I would pitch it as them being (almost) entirely dissimilar, the play loop for Necromancer is really distinct, you use Create Thrall (or another ability that creates thralls) and it gets an optional attack, then you blow it up to make it do something, like launch a torrent of spears made of bone which is a series of attacks in a line, but there's a bunch of diff effects, and if we read it right, you can create thrall twice to set up a flank partner for an attack or two. You have very few spells, that's the almost because you can do some of the same stuff (along with intelligence things like recall knowledge), but its almost entirely centered on creating thralls to spend on abilities, which are a kind of positional currency that determine when the effect happens when you want to spend them. A Necro-Wizard meanwhile, wouldn't really do the same thing though their playstyle depends on spells, especially there's no Necromancy school for Wizards in remaster that fits the traditional necromancer. [/QUOTE]
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Pathfinder Launches Playtest for Necromancer and Runesmith Classes
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