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<blockquote data-quote="jackslate45" data-source="post: 5388836" data-attributes="member: 95784"><p>[sblock=Lune Xanfire]</p><p>Human lvl 20 Cleric of Iomedae, Lawful Good</p><p></p><p>Str: 24 (16 + 6 magic, +2 Level 10 pts.)</p><p>Dex: 16 (10 + 6 magic)</p><p>Con: 20 (14 +6 magic, 5 pts)</p><p>Int: 10 (0 pts)</p><p>Wis: 27 (14 +2 Race +6 Magic +3 Level 5 pts)</p><p>Cha: 14 (14 5 pts)</p><p></p><p>Feats</p><p>Human: Toughness</p><p>Lvl 1: Heavy Armor Prof.</p><p>Lvl 3: Extend Spell</p><p>Lvl 5: Selective Channeling</p><p>Lvl 7: Weapon Focus (Longsword)</p><p>Lvl 9: Step Up</p><p>Lvl 11: Craft Wondrous Item</p><p>Lvl 13: Quicken Spell</p><p>Lvl 15: Lightning Reflexes</p><p>Lvl 17: Improved Lightning Reflexes</p><p>Lvl 19: Shield Focus</p><p></p><p>Domains: Archon(Good), Glory)</p><p>[sblock=Domain Granted Powers]</p><p>Touch of Good: You can touch a creature as a standard action, granting giving it a +1/2 Cleric Level sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 3 + Wis Mod times per day. </p><p></p><p>Touch of Glory: You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a + Cleric Level bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus 3 + Wis times per day. </p><p></p><p>Divine Presence: You can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. These rounds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.</p><p></p><p>Aura of Menace: You can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.</p><p>[/sblock]</p><p></p><p>Spells (CL 20)</p><p>TBD</p><p></p><p>Channel Positive Energy: 5 per day 10d6, can choose 2 targets to not be effected</p><p></p><p>Skills</p><p>[code]</p><p>Skill Bonus Ranks CS Mod Misc</p><p>Diplomacy +25 20 3 2 0</p><p>Spellcraft +23 20 3 0 0</p><p>know (Religion) +13 10 3 0 0</p><p>Sense Motive +20 10 3 7 0</p><p>[/code]Gear:</p><p>TBD</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jackslate45, post: 5388836, member: 95784"] [sblock=Lune Xanfire] Human lvl 20 Cleric of Iomedae, Lawful Good Str: 24 (16 + 6 magic, +2 Level 10 pts.) Dex: 16 (10 + 6 magic) Con: 20 (14 +6 magic, 5 pts) Int: 10 (0 pts) Wis: 27 (14 +2 Race +6 Magic +3 Level 5 pts) Cha: 14 (14 5 pts) Feats Human: Toughness Lvl 1: Heavy Armor Prof. Lvl 3: Extend Spell Lvl 5: Selective Channeling Lvl 7: Weapon Focus (Longsword) Lvl 9: Step Up Lvl 11: Craft Wondrous Item Lvl 13: Quicken Spell Lvl 15: Lightning Reflexes Lvl 17: Improved Lightning Reflexes Lvl 19: Shield Focus Domains: Archon(Good), Glory) [sblock=Domain Granted Powers] Touch of Good: You can touch a creature as a standard action, granting giving it a +1/2 Cleric Level sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 3 + Wis Mod times per day. Touch of Glory: You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a + Cleric Level bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus 3 + Wis times per day. Divine Presence: You can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. These rounds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies. Aura of Menace: You can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. [/sblock] Spells (CL 20) TBD Channel Positive Energy: 5 per day 10d6, can choose 2 targets to not be effected Skills [code] Skill Bonus Ranks CS Mod Misc Diplomacy +25 20 3 2 0 Spellcraft +23 20 3 0 0 know (Religion) +13 10 3 0 0 Sense Motive +20 10 3 7 0 [/code]Gear: TBD [/sblock] [/QUOTE]
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