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<blockquote data-quote="fireinthedust" data-source="post: 5396735" data-attributes="member: 51930"><p>Okay, this is where we throw in the mcguffin X. Here's some options:</p><p></p><p>1) Not changing his alignment, but some artefact or geas that cannot be broken keeps him loyal. The deity could be one of law or bargains, one which he entered in to, so that if he breaks it there will be Outsiders hunting him like crazy; even a 20th level PC would balk at that. I don't think Wishes should be thrown around to break plot devices. This McGuffin X would be a plot device.</p><p></p><p>2) One of the many soul-selling deals he made went sour, and the patron wants a peice of him. This would be the Skeletor problem: Hordak is an evil outsider (Orcus level guy), Skeletor was the warlock, deal got broken. Who can protect Skeletor? Only He-man and the Masters of the Universe! (or She-Ra)</p><p> Because that's the kind of guy He-man is, he'll do it, no matter who is begging for help; even Skeletor's life has value, and maybe he'll change for the good. This is the same as Superman defending Lex Luthor from Darkseid. </p><p></p><p>Paladins can do this, damn that non-association; it doesn't apply, as this isn't wheeling and dealing with evil, it's doing his job of following his principles, no matter the moral status of the one under his protection.</p><p></p><p>Whatever it is, Malacarus would need to not do evil things while under their protection. Well, not too bad stuff.</p><p></p><p>Obviously we need to keep the plot moving and not get bogged down. If it becomes all about player v player, we'll scale it back for sure.</p><p></p><p>This is about the entertainment factor. Evil comments are a form of comedy relief: say inappropriate things that have punch, or play the (literal) devil's advocate when discussing options. In a way, I think focus could be put on the good guys to answer the comments and suggestions.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5396735, member: 51930"] Okay, this is where we throw in the mcguffin X. Here's some options: 1) Not changing his alignment, but some artefact or geas that cannot be broken keeps him loyal. The deity could be one of law or bargains, one which he entered in to, so that if he breaks it there will be Outsiders hunting him like crazy; even a 20th level PC would balk at that. I don't think Wishes should be thrown around to break plot devices. This McGuffin X would be a plot device. 2) One of the many soul-selling deals he made went sour, and the patron wants a peice of him. This would be the Skeletor problem: Hordak is an evil outsider (Orcus level guy), Skeletor was the warlock, deal got broken. Who can protect Skeletor? Only He-man and the Masters of the Universe! (or She-Ra) Because that's the kind of guy He-man is, he'll do it, no matter who is begging for help; even Skeletor's life has value, and maybe he'll change for the good. This is the same as Superman defending Lex Luthor from Darkseid. Paladins can do this, damn that non-association; it doesn't apply, as this isn't wheeling and dealing with evil, it's doing his job of following his principles, no matter the moral status of the one under his protection. Whatever it is, Malacarus would need to not do evil things while under their protection. Well, not too bad stuff. Obviously we need to keep the plot moving and not get bogged down. If it becomes all about player v player, we'll scale it back for sure. This is about the entertainment factor. Evil comments are a form of comedy relief: say inappropriate things that have punch, or play the (literal) devil's advocate when discussing options. In a way, I think focus could be put on the good guys to answer the comments and suggestions. [/QUOTE]
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