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<blockquote data-quote="fireinthedust" data-source="post: 5396953" data-attributes="member: 51930"><p>Thdeius: sweet! The Broken Eagles are necessarily the PCs, and the name will need to change witht he group's preference. Sounds like you were involved for a few adventures, not all of them: the seige of Meleen, the Scum/Aboleth kidnappings, the Vampire Father, and the high level Githyanki adventure.</p><p></p><p>The rest of the group needs to come up with let's say 4 adventures. They don't need to be a whole campaign, but let's say this was series: what adventures are most important for your character? </p><p></p><p>Start Time: Let me et the rogues gallery up first. I want to know what we're doing with Malacarus, and I have two classes that need to finish their final projects in the next two weeks. That is the only real time suck, as once I'm done with them I'll be able to devote my creative time to this sucker. I want to have a solid idea before the first post.</p><p></p><p>Also, I want the group to have a head quarters. This is where we're starting. I'm going to make it up, but I am open for suggestions. I'm thinking a tower or high-up location; possibly a mountain converted into a fortress by Duergar or dwarves, before it was abandoned, then liberated by the group. Alternatively, the Githyanki had a tower on a floating rock. </p><p></p><p>Or, which can also be fun: a neighborhood in the big city where you all have homes. There's a wizard's tower, an epic one, that you liberated to meet in.</p><p></p><p>Think of it as where your group meets when discussing things important to your party. If you have an idea, let me know.</p><p></p><p></p><p>Malacarus: I'd prefer option 2, for the reason that it lets me have a focused reason to keep you in the game. If your only desire is to destroy Talisman X, then you'll use your considerable resources to just get that done; then you're out of the game, as you're not in the party. On the other hand, if the main villain of the series is out to get you, so that you want to hang with the Heroes, that keeps us together at least as long as this adventure.</p><p></p><p>A possible take is that you've got a phylactery, the bad guy has it, you need help getting it back. Or there's a similar object that you want (like the Tear) and without it you're screwed. Also the PCs are the only ones who can protect you from the BBEG. </p><p></p><p>Keep in mind you're pitching an evil overlord, not a tragic anti-hero. If you want that, go for Elric. He's a rock n roll anti-hero. He deals with fiends all the time, is caught in his cycle of destruction, hates himself, the works. </p><p></p><p></p><p> Evil Overlord, on the other hand, and we're thinking Dr. Evil. That's fun, it's funny, and it works. But we need a solid reason when we're initiating the story, something more than "I just need to find this object"; the reason is you're 20th level. You're kicking butt and taking names as it is.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5396953, member: 51930"] Thdeius: sweet! The Broken Eagles are necessarily the PCs, and the name will need to change witht he group's preference. Sounds like you were involved for a few adventures, not all of them: the seige of Meleen, the Scum/Aboleth kidnappings, the Vampire Father, and the high level Githyanki adventure. The rest of the group needs to come up with let's say 4 adventures. They don't need to be a whole campaign, but let's say this was series: what adventures are most important for your character? Start Time: Let me et the rogues gallery up first. I want to know what we're doing with Malacarus, and I have two classes that need to finish their final projects in the next two weeks. That is the only real time suck, as once I'm done with them I'll be able to devote my creative time to this sucker. I want to have a solid idea before the first post. Also, I want the group to have a head quarters. This is where we're starting. I'm going to make it up, but I am open for suggestions. I'm thinking a tower or high-up location; possibly a mountain converted into a fortress by Duergar or dwarves, before it was abandoned, then liberated by the group. Alternatively, the Githyanki had a tower on a floating rock. Or, which can also be fun: a neighborhood in the big city where you all have homes. There's a wizard's tower, an epic one, that you liberated to meet in. Think of it as where your group meets when discussing things important to your party. If you have an idea, let me know. Malacarus: I'd prefer option 2, for the reason that it lets me have a focused reason to keep you in the game. If your only desire is to destroy Talisman X, then you'll use your considerable resources to just get that done; then you're out of the game, as you're not in the party. On the other hand, if the main villain of the series is out to get you, so that you want to hang with the Heroes, that keeps us together at least as long as this adventure. A possible take is that you've got a phylactery, the bad guy has it, you need help getting it back. Or there's a similar object that you want (like the Tear) and without it you're screwed. Also the PCs are the only ones who can protect you from the BBEG. Keep in mind you're pitching an evil overlord, not a tragic anti-hero. If you want that, go for Elric. He's a rock n roll anti-hero. He deals with fiends all the time, is caught in his cycle of destruction, hates himself, the works. Evil Overlord, on the other hand, and we're thinking Dr. Evil. That's fun, it's funny, and it works. But we need a solid reason when we're initiating the story, something more than "I just need to find this object"; the reason is you're 20th level. You're kicking butt and taking names as it is. [/QUOTE]
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