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Pathfinder level 20
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<blockquote data-quote="Lughart" data-source="post: 5397133" data-attributes="member: 90731"><p>More fluff. I'm not very familiar with the setting, so please insert location names where appropriate.</p><p></p><p>[sblock=Adventures]Gerhard Vangerdahast was the son of a blacksmith and veteran of the last war. Good at taking orders and not one to second guess his superiors, he was never the less getting sick of the tedium of beurocracy and chain of command, and set out as a mercenary as soon as the war was over.</p><p></p><p>It was then that a local baron called out for warriors to save his beloved wife from a band of roving bandits. Gerhard joined a small group of adventurers to bring her back, and their efforts successful, they discovered the plot was simply a distraction to keep the barons forces from assisting at the siege of Meleen.</p><p></p><p>After battling the scum at Thesh, one of Gerhards companions disappeared mysteriously. The group tracked him to the estate of the wizard Sorgendal, who was in the process of building flesh golems for a hostile takeover of the city's mage guilds. After rescuing their companion, dispatching the golems and bringing Sorgendal to justice, Gerhard asked the mages to teach him their occult secrets of weaponsmithing as his reward.</p><p></p><p>Later, after being summoned to help Thadeus investigate a plot against his father, Gerhard was enslaved by the vampire Vortesh and caused many headaches for his friends plans. He was freed, and assisted in the destruction of Vortesh and his vampire enclave.</p><p></p><p>Gerhard and his companions traveled north into the mountains to stop a tribe of frost giants from terrorizing the outlying villages. They were quickly caught up in the middle of a clash between the frost giants and a group of remorhaz. They discovered the remorhaz was being controlled by a vile beast called a neothelid, and after slaying it they negotiated a truce ensuring peace between the giants and the humanoid settlements. When the others left the mountains, Gerhard stayed on for a time to ensure the truce was being honored. During his time with the giants he learned their language and won the tribes respect by once again braving the caverns of the remorhaz, quelling the beasts and earning the title of "worm friend".</p><p></p><p>After defeating the Gith army and their red dragons, the group was caught up in a war with the kraken lich Bahnlodaer, a fearsome monster from the plane of shadow. The heroes defeated Bahnlodaer and his undead minions before they could be unleshed upon the material plane, but the krakens phylactery was never found.[/sblock]</p><p>[sblock=Gerhard]Race: human</p><p>Class: fighter</p><p>Level: 20</p><p>Alignement: lawful neutral</p><p>Languages: Common, giant</p><p></p><p>Str 28 (16 +2 race +4 lvl +6 magic, 10 pts.)</p><p>Dex 22 (15 +1 lvl +6 magic, 7 pts)</p><p>Con 20 (14 +6 magic, 5 pts)</p><p>Int 12 (2 pts)</p><p>Wis 10 (0 pts)</p><p>Cha 11 (1 pts)</p><p></p><p>AC:40 (10 +6 DEX +14 armor +5 nat + 5 deflection)</p><p>HP:310 ((10 +5 CON)x20 +10 FC)</p><p>Init:+10 (6 DEX +4 feat)</p><p>Speed:30'</p><p>CMD:45 (10 +20 BAB +9 STR +6 DEX)(not including weapon training)</p><p>CMB:+29 (20 BAB +9 STR)(not including weapon training)</p><p>Melee:+29 (20 BAB +9 STR)</p><p>Ranged:+26 (20 BAB +6 DEX)</p><p>Fort: 22 (12 BS +5 CON +5 magic)</p><p>Ref: 17 (6 BS +6 DEX +5 magic)</p><p>Will: 13 (6 BS +5 magic)</p><p>Damage reduction: 5/-</p><p>Spell resistance: -</p><p></p><p>Weapon stats</p><p>Bleeding thunder: +41/+36/+31/+26, 4d6+23+1d6 elecricity+1 bleed (17-20/x3 + </p><p></p><p>2d8 sonic + deafen (fort DC 14 negates)) (29 melee +2 feat +5 class feature +5 </p><p></p><p>magic)</p><p>Phantoms bane(vs. undead): +43/+38/+33/+28, 4d6+25 (17-20/x3)</p><p>Spear (thrown): +34, 1d8+17(x3) (26 ranged +4 class feature +4 magic)</p><p></p><p>Armor stats:</p><p>Full plate, +14 AC, ACP 0, max dex +7</p><p></p><p>Class/racial features: bonus feat, bonus skill points, bravery +5, armor </p><p></p><p>training 4, weapon training (heavy blades +5, spears +4, close +3, bows +2, </p><p></p><p>light blades +1) armor mastery, weapon mastery (greatsword)</p><p></p><p>Feats(in order learned):</p><p>Human power attack</p><p>Lvl 1 weapon focus (greatsword)</p><p>Ftr 1 cleave </p><p>Ftr 2 intimidating prowess</p><p>Lvl 3 dazzling display</p><p>Ftr 4 weapon specialization (greatsword)</p><p>Lvl 5 master craftsman </p><p>Ftr 6 shatter defences</p><p>Lvl 7 craft magic arms & armor</p><p>Ftr 8 greater weapon focus (greatsword)</p><p>Lvl 9 iron will</p><p>Ftr 10 great cleave</p><p>Lvl 11 improved iron will</p><p>Ftr 12 greater weapon specialization (greatsword)</p><p>Lvl 13 deadly stroke</p><p>Ftr 14 combat reflexes</p><p>Lvl 15 improved critical (greatsword)</p><p>Ftr 16 lunge</p><p>Lvl 17 improved initiative</p><p>Ftr 18 penetrating strike</p><p>Lvl 19 skill focus (craft weaponsmithing)</p><p>Ftr 20 greater penetrating strike</p><p></p><p>Skills</p><p>Ranks: (2 + 1 INT +1 race) x20 + 10 FC = 50</p><p></p><p>[code]Skill Bonus Ranks CS Mod Misc</p><p>craft (weaponsmithing) +34 20 3 1 8 (feats) 2 (gear)</p><p>intimidate +32 20 3 0 9 (STR)</p><p>knowledge (engineering) +14 10 3 1 0</p><p>ride +19 10 3 6 0</p><p>survival +13 10 3 0 0</p><p>swim +22 10 3 9 0</p><p>climb +22 10 3 9 0</p><p>[/code]Gear:</p><p>Bleeding thunder; +5 shock, thundering, viscious, wounding greatsword</p><p>Phantoms bane; +5 ghost touch, undeadbane greatsword</p><p>+4 returning spear</p><p>Spiders silk; +5 ghost touch mithral full plate armor</p><p>Masterwork blacksmiths tools</p><p>Belt of physical perfection +6</p><p>Amulet of natural armor +5</p><p>Cloak of resistance +5</p><p>Ring of protection +5</p><p>Ring of regeneration</p><p>5x potion of cure serious wounds</p><p>Boots of speed</p><p></p><p>85 246gp[/sblock]</p></blockquote><p></p>
[QUOTE="Lughart, post: 5397133, member: 90731"] More fluff. I'm not very familiar with the setting, so please insert location names where appropriate. [sblock=Adventures]Gerhard Vangerdahast was the son of a blacksmith and veteran of the last war. Good at taking orders and not one to second guess his superiors, he was never the less getting sick of the tedium of beurocracy and chain of command, and set out as a mercenary as soon as the war was over. It was then that a local baron called out for warriors to save his beloved wife from a band of roving bandits. Gerhard joined a small group of adventurers to bring her back, and their efforts successful, they discovered the plot was simply a distraction to keep the barons forces from assisting at the siege of Meleen. After battling the scum at Thesh, one of Gerhards companions disappeared mysteriously. The group tracked him to the estate of the wizard Sorgendal, who was in the process of building flesh golems for a hostile takeover of the city's mage guilds. After rescuing their companion, dispatching the golems and bringing Sorgendal to justice, Gerhard asked the mages to teach him their occult secrets of weaponsmithing as his reward. Later, after being summoned to help Thadeus investigate a plot against his father, Gerhard was enslaved by the vampire Vortesh and caused many headaches for his friends plans. He was freed, and assisted in the destruction of Vortesh and his vampire enclave. Gerhard and his companions traveled north into the mountains to stop a tribe of frost giants from terrorizing the outlying villages. They were quickly caught up in the middle of a clash between the frost giants and a group of remorhaz. They discovered the remorhaz was being controlled by a vile beast called a neothelid, and after slaying it they negotiated a truce ensuring peace between the giants and the humanoid settlements. When the others left the mountains, Gerhard stayed on for a time to ensure the truce was being honored. During his time with the giants he learned their language and won the tribes respect by once again braving the caverns of the remorhaz, quelling the beasts and earning the title of "worm friend". After defeating the Gith army and their red dragons, the group was caught up in a war with the kraken lich Bahnlodaer, a fearsome monster from the plane of shadow. The heroes defeated Bahnlodaer and his undead minions before they could be unleshed upon the material plane, but the krakens phylactery was never found.[/sblock] [sblock=Gerhard]Race: human Class: fighter Level: 20 Alignement: lawful neutral Languages: Common, giant Str 28 (16 +2 race +4 lvl +6 magic, 10 pts.) Dex 22 (15 +1 lvl +6 magic, 7 pts) Con 20 (14 +6 magic, 5 pts) Int 12 (2 pts) Wis 10 (0 pts) Cha 11 (1 pts) AC:40 (10 +6 DEX +14 armor +5 nat + 5 deflection) HP:310 ((10 +5 CON)x20 +10 FC) Init:+10 (6 DEX +4 feat) Speed:30' CMD:45 (10 +20 BAB +9 STR +6 DEX)(not including weapon training) CMB:+29 (20 BAB +9 STR)(not including weapon training) Melee:+29 (20 BAB +9 STR) Ranged:+26 (20 BAB +6 DEX) Fort: 22 (12 BS +5 CON +5 magic) Ref: 17 (6 BS +6 DEX +5 magic) Will: 13 (6 BS +5 magic) Damage reduction: 5/- Spell resistance: - Weapon stats Bleeding thunder: +41/+36/+31/+26, 4d6+23+1d6 elecricity+1 bleed (17-20/x3 + 2d8 sonic + deafen (fort DC 14 negates)) (29 melee +2 feat +5 class feature +5 magic) Phantoms bane(vs. undead): +43/+38/+33/+28, 4d6+25 (17-20/x3) Spear (thrown): +34, 1d8+17(x3) (26 ranged +4 class feature +4 magic) Armor stats: Full plate, +14 AC, ACP 0, max dex +7 Class/racial features: bonus feat, bonus skill points, bravery +5, armor training 4, weapon training (heavy blades +5, spears +4, close +3, bows +2, light blades +1) armor mastery, weapon mastery (greatsword) Feats(in order learned): Human power attack Lvl 1 weapon focus (greatsword) Ftr 1 cleave Ftr 2 intimidating prowess Lvl 3 dazzling display Ftr 4 weapon specialization (greatsword) Lvl 5 master craftsman Ftr 6 shatter defences Lvl 7 craft magic arms & armor Ftr 8 greater weapon focus (greatsword) Lvl 9 iron will Ftr 10 great cleave Lvl 11 improved iron will Ftr 12 greater weapon specialization (greatsword) Lvl 13 deadly stroke Ftr 14 combat reflexes Lvl 15 improved critical (greatsword) Ftr 16 lunge Lvl 17 improved initiative Ftr 18 penetrating strike Lvl 19 skill focus (craft weaponsmithing) Ftr 20 greater penetrating strike Skills Ranks: (2 + 1 INT +1 race) x20 + 10 FC = 50 [code]Skill Bonus Ranks CS Mod Misc craft (weaponsmithing) +34 20 3 1 8 (feats) 2 (gear) intimidate +32 20 3 0 9 (STR) knowledge (engineering) +14 10 3 1 0 ride +19 10 3 6 0 survival +13 10 3 0 0 swim +22 10 3 9 0 climb +22 10 3 9 0 [/code]Gear: Bleeding thunder; +5 shock, thundering, viscious, wounding greatsword Phantoms bane; +5 ghost touch, undeadbane greatsword +4 returning spear Spiders silk; +5 ghost touch mithral full plate armor Masterwork blacksmiths tools Belt of physical perfection +6 Amulet of natural armor +5 Cloak of resistance +5 Ring of protection +5 Ring of regeneration 5x potion of cure serious wounds Boots of speed 85 246gp[/sblock] [/QUOTE]
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