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<blockquote data-quote="sheadunne" data-source="post: 6124974" data-attributes="member: 27570"><p>I agree. Every edition of D&D focuses on combat, although in 1e/2e one could argue the focus was on treasure acquirement. Anyway, in the later version of D&D combat is front and center, which is easy to see simply based on a characters abilities as she levels. Most of the abilities are combat focused. </p><p></p><p>I think there are several good systems out there that maintain the feel of PF but are less combat heavy, savage worlds for instance. Combat is still available but the system isn't geared as much toward it as in PF. As much as I hate to suggest someone look for another game, often times it is the best solution, as long as the players want that type of game, which isn't always the case. Stripping combat out of PF or even reducing it, is pretty difficult since class abilities focus on it.</p><p></p><p>As a side note, min-maxing, mechanics, optimizing, have zero impact on a player's ability to role-play and make interesting character choices. A player who is interested in talking about those things is not indicative of a player who doesn't like other things as well. Even switching system, players who like talking about mechanics will continue to talk about mechanics. This has been the case since 1974. What I'm hearing from you is, you want to play with different players. This isn't a bad thing, I have several groups with different play-styles, all of whom are friends. I don't try to force players to play my way when I run games, I simply put together players who enjoy gaming that way. And vice versa when I play. That option isn't always available to some gamers, so I hate to suggest it is a better way or the only way to game. It works for me since I usually have two different objectives when I game. When I play I like to optimize my characters. When I run a game I like to focus exclusively on story. I always tend not to run PF or D&D when I run games because of that. I focus on other systems which are equally as enjoyable to me. </p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6124974, member: 27570"] I agree. Every edition of D&D focuses on combat, although in 1e/2e one could argue the focus was on treasure acquirement. Anyway, in the later version of D&D combat is front and center, which is easy to see simply based on a characters abilities as she levels. Most of the abilities are combat focused. I think there are several good systems out there that maintain the feel of PF but are less combat heavy, savage worlds for instance. Combat is still available but the system isn't geared as much toward it as in PF. As much as I hate to suggest someone look for another game, often times it is the best solution, as long as the players want that type of game, which isn't always the case. Stripping combat out of PF or even reducing it, is pretty difficult since class abilities focus on it. As a side note, min-maxing, mechanics, optimizing, have zero impact on a player's ability to role-play and make interesting character choices. A player who is interested in talking about those things is not indicative of a player who doesn't like other things as well. Even switching system, players who like talking about mechanics will continue to talk about mechanics. This has been the case since 1974. What I'm hearing from you is, you want to play with different players. This isn't a bad thing, I have several groups with different play-styles, all of whom are friends. I don't try to force players to play my way when I run games, I simply put together players who enjoy gaming that way. And vice versa when I play. That option isn't always available to some gamers, so I hate to suggest it is a better way or the only way to game. It works for me since I usually have two different objectives when I game. When I play I like to optimize my characters. When I run a game I like to focus exclusively on story. I always tend not to run PF or D&D when I run games because of that. I focus on other systems which are equally as enjoyable to me. Good luck! [/QUOTE]
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