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<blockquote data-quote="craftyrat" data-source="post: 6125545" data-attributes="member: 8306"><p>Our group plays Pathfinder without feats, archetypes, rogue talents/rage powers/etc, and 5 foot steps. We limit attacks of opportunity to 2 situations: engaging a creature with reach, and moving away from a creature you had engaged in melee (or had engaged you). We took the conditions and collapsed most of them into 3 new easy to remember conditions. We got rid of skills and replaced them with a narrative description of your character's background and talents. When a character wants to do something the GM decides on the spot what kind of action it is. Area of effect spells cannot be aimed to the nearest inch (if you fireball someone in melee combat, you will get everyone in that combat). We replaced basic +n magic items with inherent bonuses. We did have to make a few specific class rules (ie to the fighter, a few bonuses to replace the bonus feats).</p><p></p><p>You could argue at this point we aren't playing Pathfinder anymore, but we can play pf modules with minimal alteration. Combat goes quicker, and characters are more about their story than a collection of skills and powers. It greatly helps (is necessary) that we have played together for a long time, and are very comfortable with each other, and our GMs.</p></blockquote><p></p>
[QUOTE="craftyrat, post: 6125545, member: 8306"] Our group plays Pathfinder without feats, archetypes, rogue talents/rage powers/etc, and 5 foot steps. We limit attacks of opportunity to 2 situations: engaging a creature with reach, and moving away from a creature you had engaged in melee (or had engaged you). We took the conditions and collapsed most of them into 3 new easy to remember conditions. We got rid of skills and replaced them with a narrative description of your character's background and talents. When a character wants to do something the GM decides on the spot what kind of action it is. Area of effect spells cannot be aimed to the nearest inch (if you fireball someone in melee combat, you will get everyone in that combat). We replaced basic +n magic items with inherent bonuses. We did have to make a few specific class rules (ie to the fighter, a few bonuses to replace the bonus feats). You could argue at this point we aren't playing Pathfinder anymore, but we can play pf modules with minimal alteration. Combat goes quicker, and characters are more about their story than a collection of skills and powers. It greatly helps (is necessary) that we have played together for a long time, and are very comfortable with each other, and our GMs. [/QUOTE]
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