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<blockquote data-quote="EvilDwarf" data-source="post: 6128044" data-attributes="member: 46843"><p>FWIW, our group was testing Next and got "update weary" and took a break. About half our group is in love with PF (I actually stopped play for a while because I got tired of 3.5 over the "system mastery" issue), but they insisted that PF had was "3.5 fixed." So we've been playing PF for the last 9 weeks. This is just personal opinion, and this is as close as I ever want to come to an edition wars statement (as in, distance measured in light years), but combat has taken _forever_, people forget their +this or +that until about two turns after their own, at which point they beg the DM to reconsider whether they actually hit, etc. People stop all the time to look up a spell, a condition, etc. We have a druid whose AC is so high, and within the rules, that monsters of his CR need a natural 20 to hit him, and his "animal companion" has better to hit, attacks, and damage output than our best fighter. </p><p></p><p>Well, I apologize because it sounds like I'm hammering PF, which was not my intent. It IS an excellent adaptation of 3.5, but IMHO it still carries the system mastery problem because of the 3.5 chasis. I was so frustrated I even bought the boxed basic PF game to look for stripping it down hints; it's better, but still has the 3.5 engine in it.</p><p></p><p>All this to say, well, I would definitely explore some ways to strip down lots of PF, and I completely agree that Next (which is the best packet? 4 or 5 maybe?? or 1 and 4 or 5, lol??) is the thing to try. I can't tell you how many times we were playing PF and I wanted to steal some Next mechanics.</p><p></p><p>So, yeah, Next, I guess. Sorry for rambling. </p><p></p><p>(Can I add something else? I've thought, after this experience and our "update weariness" that I could strip out the fleshed out material from PF, take some of the Next engine and mechanics, and make a hybrid. I've having a really hard time hitting the "sweet spot" though, the biggest problem being AC, to hit bonuses, damage output, and HP. Anyone else thought about or tried making an "Ultimate Next" system to carry us through to the release??)</p></blockquote><p></p>
[QUOTE="EvilDwarf, post: 6128044, member: 46843"] FWIW, our group was testing Next and got "update weary" and took a break. About half our group is in love with PF (I actually stopped play for a while because I got tired of 3.5 over the "system mastery" issue), but they insisted that PF had was "3.5 fixed." So we've been playing PF for the last 9 weeks. This is just personal opinion, and this is as close as I ever want to come to an edition wars statement (as in, distance measured in light years), but combat has taken _forever_, people forget their +this or +that until about two turns after their own, at which point they beg the DM to reconsider whether they actually hit, etc. People stop all the time to look up a spell, a condition, etc. We have a druid whose AC is so high, and within the rules, that monsters of his CR need a natural 20 to hit him, and his "animal companion" has better to hit, attacks, and damage output than our best fighter. Well, I apologize because it sounds like I'm hammering PF, which was not my intent. It IS an excellent adaptation of 3.5, but IMHO it still carries the system mastery problem because of the 3.5 chasis. I was so frustrated I even bought the boxed basic PF game to look for stripping it down hints; it's better, but still has the 3.5 engine in it. All this to say, well, I would definitely explore some ways to strip down lots of PF, and I completely agree that Next (which is the best packet? 4 or 5 maybe?? or 1 and 4 or 5, lol??) is the thing to try. I can't tell you how many times we were playing PF and I wanted to steal some Next mechanics. So, yeah, Next, I guess. Sorry for rambling. (Can I add something else? I've thought, after this experience and our "update weariness" that I could strip out the fleshed out material from PF, take some of the Next engine and mechanics, and make a hybrid. I've having a really hard time hitting the "sweet spot" though, the biggest problem being AC, to hit bonuses, damage output, and HP. Anyone else thought about or tried making an "Ultimate Next" system to carry us through to the release??) [/QUOTE]
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