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<blockquote data-quote="N'raac" data-source="post: 6130150" data-attributes="member: 6681948"><p>This is a big one - look up the spell, power, ability you plan to use between your actions - even if you are POSITIVE you know how it works. Funny how often "positive" turns into "mistaken". Plus, since you have the right book, at the right page, it's easy for the GM to check those rules.</p><p></p><p>For those who, like me, still prefer paper to iPad, put the bok and page number reference on your character sheet with the spell/power. Your spell selection/book/whatever should note the spell name, the book it's in and the page number. If someone else is fumbling with a spell or ability on your sheet, call out the page reference. You dont have to beat people on the head with it, but you can "show off" why your actions take two minutes to resolve - and others will often get the hint.</p><p></p><p>A time limit on stating actions, or the character Delays, can also speed the game along. That motivates the players to be ready when their turn comes up - watch the flow outside their actions so their next action can be planned in advance, just as their character probably isn't discussing last night's gladitorial matches between his attacks! Most players get annoyed watching one guy delay the game, so make sure you're not that "one guy". If you can't maintain interest between your own actions, maybe a group activity is not for you and you should go play a videogame instead.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6130150, member: 6681948"] This is a big one - look up the spell, power, ability you plan to use between your actions - even if you are POSITIVE you know how it works. Funny how often "positive" turns into "mistaken". Plus, since you have the right book, at the right page, it's easy for the GM to check those rules. For those who, like me, still prefer paper to iPad, put the bok and page number reference on your character sheet with the spell/power. Your spell selection/book/whatever should note the spell name, the book it's in and the page number. If someone else is fumbling with a spell or ability on your sheet, call out the page reference. You dont have to beat people on the head with it, but you can "show off" why your actions take two minutes to resolve - and others will often get the hint. A time limit on stating actions, or the character Delays, can also speed the game along. That motivates the players to be ready when their turn comes up - watch the flow outside their actions so their next action can be planned in advance, just as their character probably isn't discussing last night's gladitorial matches between his attacks! Most players get annoyed watching one guy delay the game, so make sure you're not that "one guy". If you can't maintain interest between your own actions, maybe a group activity is not for you and you should go play a videogame instead. [/QUOTE]
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