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<blockquote data-quote="StreamOfTheSky" data-source="post: 5780180" data-attributes="member: 35909"><p>Here are some options for auras instead of the current set up (all are untyped bonuses):</p><p></p><p>- Bonus to AC. Including flatfooted, touch, etc..., but not CMD</p><p>- Bonus to melee and ranged attack rolls, but not CMB</p><p>- Bonus to CMB and CMD</p><p>- Boost to speed equal to "5 x bonus" ft. Any speed the creature has, not just land speed.</p><p>- Fast Healing per round equal to the bonus, up to half the character's maximum hp total.</p><p>- DR X/--, with X being the bonus</p><p>- Bonus to damage rolls and str checks, and allies' attacks overcome damage reduction of the Marshal's alignment (ie, a LG Marshal's allies attacks would count as lawful and good) </p><p>- Bonus to all saves against spells, Sp, and Su abilities/attacks</p><p>- Aura to give allies an extra save each round at the start of their turns to shake off the effects of any mind-affecting ability, with a save bonus equal to the bonus. IIRC, all fear and emotion affecting spells would fall under mind affecting, but explicitly include them if not.</p><p>- Bonus to effective CL for all CL checks and concentration checks</p><p>- Bonus to skill checks</p><p>- Spell Resistance, as you have it now, 10 + 4*bonus. That might actually be a little too high, maybe 10 +3*bonus instead.</p><p>- Allies are treated as knowing up to one language per point of bonus that the Marshal knows, which must be the same selection for all allies. He can reset the aura to change which language(s) are known by allies.</p><p>- Gain the ability to create Mirror Images of self, up to a limit equal to the bonus. Creating a Mirror Image requires a standard action, and they persist until destroyed, at which point the Marshal can create a replacement. Any or all images can be dismissed as a standard action.</p><p><em>Maybe allow the Marshal to create mirror images for any single ally in range, but providing them to a different ally requires dismissing the rest first?</em></p><p></p><p></p><p>Possibly too strong, maybe as options with a high class level requirement:</p><p></p><p>- Aura that allows each ally to reroll any d20 roll once per round as an immediate action if he fails by (bonus amount) or less</p><p>- Aura to grant up to one ally per point of bonus any one combat feat as a bonus feat. It must be the same feat for all, though the Marshal can change what feat it is be resetting this aura. The Marshal need not know the feat himself.</p><p>- Aura to allow the Marshal to expend a standard action to immediately grant one ally within range per point of bonus a move action or single ranged or melee attack (option can be different for each ally). Alternatively, he can immediately grant an extra standard action to one ally within range per 2 points of bonus.</p><p>- Aura that automatically attempts to counterspell any spell cast by a foe within or affecting any part of its area of a spell level equal to (bonus) or less, using a dispel check w/ Marshal's class level as the CL.</p><p></p><p></p><p>Just some ideas for the power level that I think they should be for a guy based around buffing with no spellcasting at all.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5780180, member: 35909"] Here are some options for auras instead of the current set up (all are untyped bonuses): - Bonus to AC. Including flatfooted, touch, etc..., but not CMD - Bonus to melee and ranged attack rolls, but not CMB - Bonus to CMB and CMD - Boost to speed equal to "5 x bonus" ft. Any speed the creature has, not just land speed. - Fast Healing per round equal to the bonus, up to half the character's maximum hp total. - DR X/--, with X being the bonus - Bonus to damage rolls and str checks, and allies' attacks overcome damage reduction of the Marshal's alignment (ie, a LG Marshal's allies attacks would count as lawful and good) - Bonus to all saves against spells, Sp, and Su abilities/attacks - Aura to give allies an extra save each round at the start of their turns to shake off the effects of any mind-affecting ability, with a save bonus equal to the bonus. IIRC, all fear and emotion affecting spells would fall under mind affecting, but explicitly include them if not. - Bonus to effective CL for all CL checks and concentration checks - Bonus to skill checks - Spell Resistance, as you have it now, 10 + 4*bonus. That might actually be a little too high, maybe 10 +3*bonus instead. - Allies are treated as knowing up to one language per point of bonus that the Marshal knows, which must be the same selection for all allies. He can reset the aura to change which language(s) are known by allies. - Gain the ability to create Mirror Images of self, up to a limit equal to the bonus. Creating a Mirror Image requires a standard action, and they persist until destroyed, at which point the Marshal can create a replacement. Any or all images can be dismissed as a standard action. [i]Maybe allow the Marshal to create mirror images for any single ally in range, but providing them to a different ally requires dismissing the rest first?[/i] Possibly too strong, maybe as options with a high class level requirement: - Aura that allows each ally to reroll any d20 roll once per round as an immediate action if he fails by (bonus amount) or less - Aura to grant up to one ally per point of bonus any one combat feat as a bonus feat. It must be the same feat for all, though the Marshal can change what feat it is be resetting this aura. The Marshal need not know the feat himself. - Aura to allow the Marshal to expend a standard action to immediately grant one ally within range per point of bonus a move action or single ranged or melee attack (option can be different for each ally). Alternatively, he can immediately grant an extra standard action to one ally within range per 2 points of bonus. - Aura that automatically attempts to counterspell any spell cast by a foe within or affecting any part of its area of a spell level equal to (bonus) or less, using a dispel check w/ Marshal's class level as the CL. Just some ideas for the power level that I think they should be for a guy based around buffing with no spellcasting at all. [/QUOTE]
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