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Pathfinder OGL/3.5 RPG system from Paizo
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<blockquote data-quote="SteveC" data-source="post: 4116715" data-attributes="member: 9053"><p>The thing is, with the games you quoted: they all have the same baseline: the 3X SRD. I view the OGL as a sort of salad bar: you take what you want to make your meal. To that end, I have used classes, feats and rule mechanics from most of those games in D&D campaigns that I have run, and the rules fit in quite well. The result for me was better gaming out of a pool of resources.</p><p></p><p>Once we go to 4E, it becomes much more difficult to take something from one of these sources and port it in, because we start with a different baseline. </p><p></p><p>When I think of each of the games you mention, they all could have been done with their own system, but they weren't: the creators saw wisdom in drawing from the strengths that D20 brought to the table, both in rules familiarity and creating a player base. One of the things that a friend of mine did for a few years at Gen Con is ask new companies why their system couldn't run off of D20 when it was basically "D&D done right." We haven't seen very many of these companies in the last few years, because of the OGL.</p><p></p><p>Now, without the OGL, we're back to everyone for themselves again, which is too bad! </p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4116715, member: 9053"] The thing is, with the games you quoted: they all have the same baseline: the 3X SRD. I view the OGL as a sort of salad bar: you take what you want to make your meal. To that end, I have used classes, feats and rule mechanics from most of those games in D&D campaigns that I have run, and the rules fit in quite well. The result for me was better gaming out of a pool of resources. Once we go to 4E, it becomes much more difficult to take something from one of these sources and port it in, because we start with a different baseline. When I think of each of the games you mention, they all could have been done with their own system, but they weren't: the creators saw wisdom in drawing from the strengths that D20 brought to the table, both in rules familiarity and creating a player base. One of the things that a friend of mine did for a few years at Gen Con is ask new companies why their system couldn't run off of D20 when it was basically "D&D done right." We haven't seen very many of these companies in the last few years, because of the OGL. Now, without the OGL, we're back to everyone for themselves again, which is too bad! --Steve [/QUOTE]
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