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Pathfinder OGL/3.5 RPG system from Paizo
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<blockquote data-quote="Ripzerai" data-source="post: 4119181" data-attributes="member: 38324"><p>I don't know either. All we've seen are the early playtest rules. It doesn't look nearly as difficult to convert 3.5 to 3p as 3.5 to 4e, anyway. And 3e vs. 3.5 wasn't a big deal either, in my mind - a 3.5 party can still fight all the monsters in the MMII right out of the book, and a 3.5 character can still use most 3.0 prestige classes. </p><p></p><p>The example you give, of Goodman Games, is an issue of companies needing to update to fit the new standard, which is a different situation from "what can I still use in preparing for my home game," where there's much more room for variance. </p><p></p><p>With 3p, a very simple statblock like "Sorcerer 10/Fighter 2/Eldritch Knight 5" still means essentially what it always meant, while in 4e you'd have to completely restructure the thing from the bottom up. A complex statblock (like Kyuss' in <em>Age of Worms</em>) would require changes if you wanted to make it 3p compliant, but the thing is, in a home game, it doesn't actually need to be compliant. If a NPC works slightly differently from the PCs, it's not a big deal. A 3p party could fight the 3.5 Kyuss and scarcely notice, while I don't think a 4e party could. </p><p></p><p>That's the distinction I'm trying to make. Yes, if Goodman Games wanted to convert all its adventures to the Pathfinder system, there'd be problems, and that's not a problem Pathfinder offers a solution for. But I think it does solve the two problems I mentioned. And I'm more concerned about the second, anyway.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 4119181, member: 38324"] I don't know either. All we've seen are the early playtest rules. It doesn't look nearly as difficult to convert 3.5 to 3p as 3.5 to 4e, anyway. And 3e vs. 3.5 wasn't a big deal either, in my mind - a 3.5 party can still fight all the monsters in the MMII right out of the book, and a 3.5 character can still use most 3.0 prestige classes. The example you give, of Goodman Games, is an issue of companies needing to update to fit the new standard, which is a different situation from "what can I still use in preparing for my home game," where there's much more room for variance. With 3p, a very simple statblock like "Sorcerer 10/Fighter 2/Eldritch Knight 5" still means essentially what it always meant, while in 4e you'd have to completely restructure the thing from the bottom up. A complex statblock (like Kyuss' in [i]Age of Worms[/i]) would require changes if you wanted to make it 3p compliant, but the thing is, in a home game, it doesn't actually need to be compliant. If a NPC works slightly differently from the PCs, it's not a big deal. A 3p party could fight the 3.5 Kyuss and scarcely notice, while I don't think a 4e party could. That's the distinction I'm trying to make. Yes, if Goodman Games wanted to convert all its adventures to the Pathfinder system, there'd be problems, and that's not a problem Pathfinder offers a solution for. But I think it does solve the two problems I mentioned. And I'm more concerned about the second, anyway. [/QUOTE]
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