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Pathfinder OGL/3.5 RPG system from Paizo
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<blockquote data-quote="Psion" data-source="post: 4140585" data-attributes="member: 172"><p>Well, a quick search will reveal that I have my share of complaints. But I am not fool enough to think that just because lots of people are grousing about something means it's a problem that most real tables are experiencing. Call to mind, if you will, the days of yore when the boards were filled with dread over how overpowered the Monk and Mystic Theurge are. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>I once had a player convinced that sneak attack was overpowered and HAD TO GO. Now most of us would agree that sneak attack isn't ALL THAT under normal circumstances. This sort of thinking is endemic of the sort of thinking that drives a lot of internet complaints: the perception that if any character but my own does something cool/powerful/decisive, its worthy of jealousy, regardless of the fact that my favorite class does stuff just as important. In short: to many players, <em>the grass is always greener on the other side of the fence</em>.</p><p></p><p>Further, I see many supposed problems that people complain about and 4e aims to patch over to be characteristic of particular gaming styles and expectations... the whole 15 minute day thing comes to mind here.</p><p></p><p>Finally, I think that many problems that people complain about can be addressed by effective GMing, and fixing these sorts of things will be temporary at best if you just rely on rules fixes being a tweak to your problems.</p><p></p><p>Which is all not to say I don't see potential for improvement and very real issues that make GMing more challenging than it could be. But I also see lots of complaints that to me stem more from the attitude of the players/GMs than the rules.</p></blockquote><p></p>
[QUOTE="Psion, post: 4140585, member: 172"] Well, a quick search will reveal that I have my share of complaints. But I am not fool enough to think that just because lots of people are grousing about something means it's a problem that most real tables are experiencing. Call to mind, if you will, the days of yore when the boards were filled with dread over how overpowered the Monk and Mystic Theurge are. :cool: I once had a player convinced that sneak attack was overpowered and HAD TO GO. Now most of us would agree that sneak attack isn't ALL THAT under normal circumstances. This sort of thinking is endemic of the sort of thinking that drives a lot of internet complaints: the perception that if any character but my own does something cool/powerful/decisive, its worthy of jealousy, regardless of the fact that my favorite class does stuff just as important. In short: to many players, [i]the grass is always greener on the other side of the fence[/i]. Further, I see many supposed problems that people complain about and 4e aims to patch over to be characteristic of particular gaming styles and expectations... the whole 15 minute day thing comes to mind here. Finally, I think that many problems that people complain about can be addressed by effective GMing, and fixing these sorts of things will be temporary at best if you just rely on rules fixes being a tweak to your problems. Which is all not to say I don't see potential for improvement and very real issues that make GMing more challenging than it could be. But I also see lots of complaints that to me stem more from the attitude of the players/GMs than the rules. [/QUOTE]
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