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<blockquote data-quote="rknop" data-source="post: 7679862" data-attributes="member: 20176"><p>You're wrong about these.</p><p></p><p>People seem to remember the glut of mediocre d20 products and the crash that followed. But that's not all that happened. There were some real gems in there, and an entire industry that wouldn't have existed without the whole OGL/d20 thing. It's analogous to the dot-com bust of the late 1990s. There was a LOT of crap produced (in both booms), and eventually it crashed because people realized it was crap and wasn't worth it. But some things persisted. Would you say that the entire public coming-out of the Internet, as represented by the dot-com boom of the late 1990s, was a bad thing? Things like Google, Amazon.com, and the entire web ecosystem we have right now-- including ENWorld-- either where the gems that survived that crash, or things that came out of what the boom built.</p><p></p><p>And. Paizo taking over the market share. That was the OGL <em>functioning as intended</em>. If you read what Dancy said about the OGL when it first came out, part of the purpose of it was so that one company couldn't kill the core roleplaying game by either going under, or by making bad decisions. it almost happened with the TSR nightmare of late-2e era. And, it <em>would</em> have happened, with 4e. Yeah, a lot of people liked 4e, but more people didn't, and Hasbro/WotC mishandled it pretty seriously. Yet, D&D didn't die-- because the OGL <em>allowed it to continue</em>, in the form of Pathfinder (and some other 3e derivatives). The purpose of the OGL was bigger than just a business push for WotC, it was for the health of gaming. And it worked in spaces. Yeah, PO has been pretty much a disaster that a lot of us saw coming for a long time. But all of us owe Dancy a debt for having pushed the OGL through WotC back in the 3e days, because that was a huge boon and a huge gift to our entire hobby.</p></blockquote><p></p>
[QUOTE="rknop, post: 7679862, member: 20176"] You're wrong about these. People seem to remember the glut of mediocre d20 products and the crash that followed. But that's not all that happened. There were some real gems in there, and an entire industry that wouldn't have existed without the whole OGL/d20 thing. It's analogous to the dot-com bust of the late 1990s. There was a LOT of crap produced (in both booms), and eventually it crashed because people realized it was crap and wasn't worth it. But some things persisted. Would you say that the entire public coming-out of the Internet, as represented by the dot-com boom of the late 1990s, was a bad thing? Things like Google, Amazon.com, and the entire web ecosystem we have right now-- including ENWorld-- either where the gems that survived that crash, or things that came out of what the boom built. And. Paizo taking over the market share. That was the OGL [i]functioning as intended[/i]. If you read what Dancy said about the OGL when it first came out, part of the purpose of it was so that one company couldn't kill the core roleplaying game by either going under, or by making bad decisions. it almost happened with the TSR nightmare of late-2e era. And, it [i]would[/i] have happened, with 4e. Yeah, a lot of people liked 4e, but more people didn't, and Hasbro/WotC mishandled it pretty seriously. Yet, D&D didn't die-- because the OGL [i]allowed it to continue[/i], in the form of Pathfinder (and some other 3e derivatives). The purpose of the OGL was bigger than just a business push for WotC, it was for the health of gaming. And it worked in spaces. Yeah, PO has been pretty much a disaster that a lot of us saw coming for a long time. But all of us owe Dancy a debt for having pushed the OGL through WotC back in the 3e days, because that was a huge boon and a huge gift to our entire hobby. [/QUOTE]
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