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Pathfinder Online Layoffs; Ryan Dancey Leaves Company
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<blockquote data-quote="Dire Bare" data-source="post: 7680000" data-attributes="member: 18182"><p>Other than, potentially, a brief window where WotC wasn't actually putting out any significant D&D product, there never has been a third party company that has outsold them.</p><p></p><p>But anyway, whether the OGL/d20 licenses were a success or not depends on who you talk to. Were they a failure for Dancey? Were they a failure for the fans? How about for the many small game companies that profited off the licences? And of course, was it a success for WotC? And really, different layers of management over at WotC/Hasbro, and different management teams over time, might also have different opinions on whether OGL and d20 was a success.</p><p></p><p>I'd argue that the licences were a stupendous success for the fans, for small game companies, and for Ryan Dancey. I'd argue that the folks over at WotC during the 3E era were happy with some of the results of the license, but unhappy with some of the unforeseen side effects. Which is why, during 4E, we got a different, more restrictive license. But I also think all this arguing about the granular details of success is a bit silly and just more fan crankiness.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7680000, member: 18182"] Other than, potentially, a brief window where WotC wasn't actually putting out any significant D&D product, there never has been a third party company that has outsold them. But anyway, whether the OGL/d20 licenses were a success or not depends on who you talk to. Were they a failure for Dancey? Were they a failure for the fans? How about for the many small game companies that profited off the licences? And of course, was it a success for WotC? And really, different layers of management over at WotC/Hasbro, and different management teams over time, might also have different opinions on whether OGL and d20 was a success. I'd argue that the licences were a stupendous success for the fans, for small game companies, and for Ryan Dancey. I'd argue that the folks over at WotC during the 3E era were happy with some of the results of the license, but unhappy with some of the unforeseen side effects. Which is why, during 4E, we got a different, more restrictive license. But I also think all this arguing about the granular details of success is a bit silly and just more fan crankiness. [/QUOTE]
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