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<blockquote data-quote="Dannager" data-source="post: 7680048" data-attributes="member: 73683"><p>This is exactly the reason I <strong><em>do </em></strong>back software projects on Kickstarter. Sure, maybe some fraction of those funded actually succeed. But my personal batting average is <em>much</em> better (I have backed six software projects on Kickstarter, and I am now 5 for 6; the Pathfinder MMO is the first to have failed, and I backed it with the understanding that it almost certainly <em>would </em>fail - I just wanted the exclusive autographed goodies). So it's actually pretty easy to back cautiously, and end up getting your money's worth on each of your investments.</p><p></p><p>But here's the real kicker: regardless of how many Kickstarter software projects fail,<strong><em> nearly 100% </em></strong>would not have existed if it weren't for the patronage model Kickstarter offers. By backing, I am helping to bring something into being that otherwise might not have existed. It's pretty cool to have someone pitch something that <em>could</em> exist, and then realize you can cause it to come into being. To paraphrase <a href="http://www.penny-arcade.com/comic/2011/06/13/the-hippothalamus" target="_blank">Holkins</a>, I saw where a CRPG was <em>not</em>, and said, "No. This will not do."</p><p></p><p>Mind you, Kickstarter isn't something I see as a sensible choice for someone who doesn't really have disposable income. But there is no reason to take such a cynical approach to backing Kickstarter projects. If you have some risk control standards and do some really basic research on a proposed project, you can come really, really close to totally eliminating the risk behind your investment.</p></blockquote><p></p>
[QUOTE="Dannager, post: 7680048, member: 73683"] This is exactly the reason I [B][I]do [/I][/B]back software projects on Kickstarter. Sure, maybe some fraction of those funded actually succeed. But my personal batting average is [I]much[/I] better (I have backed six software projects on Kickstarter, and I am now 5 for 6; the Pathfinder MMO is the first to have failed, and I backed it with the understanding that it almost certainly [I]would [/I]fail - I just wanted the exclusive autographed goodies). So it's actually pretty easy to back cautiously, and end up getting your money's worth on each of your investments. But here's the real kicker: regardless of how many Kickstarter software projects fail,[B][I] nearly 100% [/I][/B]would not have existed if it weren't for the patronage model Kickstarter offers. By backing, I am helping to bring something into being that otherwise might not have existed. It's pretty cool to have someone pitch something that [I]could[/I] exist, and then realize you can cause it to come into being. To paraphrase [URL="http://www.penny-arcade.com/comic/2011/06/13/the-hippothalamus"]Holkins[/URL], I saw where a CRPG was [I]not[/I], and said, "No. This will not do." Mind you, Kickstarter isn't something I see as a sensible choice for someone who doesn't really have disposable income. But there is no reason to take such a cynical approach to backing Kickstarter projects. If you have some risk control standards and do some really basic research on a proposed project, you can come really, really close to totally eliminating the risk behind your investment. [/QUOTE]
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