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<blockquote data-quote="Dannager" data-source="post: 7680386" data-attributes="member: 73683"><p>You're talking about <em>software</em>. It is practically a miracle to receive a shipped software product that is "everything that it promised to be." It doesn't matter whether you're talking about a project on Kickstarter, a game from EA, or a new iOS app from Apple. You are, perhaps, more <em>likely </em>to get "everything that it promised to be" out of a large company with an established history of shipped products, but not much more likely, since we're already talking about the software equivalent of a unicorn.</p><p></p><p>If your expectation, for <em><strong>any</strong></em> software product, is "everything it is promised to be," then your expectations are decidedly unrealistic and probably need to be reevaluated.</p><p></p><p>You might also consider why meeting expectations is important to you. Do you judge a product on how well it matches its ad copy? Or do you judge it on how much you enjoy the finished product? (Or, perhaps, is your enjoyment of the finished product dependent on how well it matches its ad copy?)</p><p></p><p></p><p></p><p>It isn't about the "feeling" of satisfaction. It's about knowing that you have the power to increase the likelihood of something existing, and then actually *doing it*. It's not some warm fuzzy that makes people chip in (though I'm sure some people enjoy that). It's about playing a tangible role in steering the direction of the industry, even if that role is a small one, and (usually) getting an enjoyable product out of it, to boot.</p><p></p><p></p><p></p><p>Then you would be absolutely *shattered* by the number of software projects that are started, developed for months or years, and then canceled before the public even hears about them.</p><p></p><p>There is a (sadly) widespread mythology in the gaming community that properly-funded Kickstarter software projects are significantly more likely to fail than software projects outside of Kickstarter. That isn't the case, in my experience. The real difference is that you can <em><strong>see</strong></em> a failed Kickstarter software project.</p></blockquote><p></p>
[QUOTE="Dannager, post: 7680386, member: 73683"] You're talking about [I]software[/I]. It is practically a miracle to receive a shipped software product that is "everything that it promised to be." It doesn't matter whether you're talking about a project on Kickstarter, a game from EA, or a new iOS app from Apple. You are, perhaps, more [I]likely [/I]to get "everything that it promised to be" out of a large company with an established history of shipped products, but not much more likely, since we're already talking about the software equivalent of a unicorn. If your expectation, for [I][B]any[/B][/I] software product, is "everything it is promised to be," then your expectations are decidedly unrealistic and probably need to be reevaluated. You might also consider why meeting expectations is important to you. Do you judge a product on how well it matches its ad copy? Or do you judge it on how much you enjoy the finished product? (Or, perhaps, is your enjoyment of the finished product dependent on how well it matches its ad copy?) It isn't about the "feeling" of satisfaction. It's about knowing that you have the power to increase the likelihood of something existing, and then actually *doing it*. It's not some warm fuzzy that makes people chip in (though I'm sure some people enjoy that). It's about playing a tangible role in steering the direction of the industry, even if that role is a small one, and (usually) getting an enjoyable product out of it, to boot. Then you would be absolutely *shattered* by the number of software projects that are started, developed for months or years, and then canceled before the public even hears about them. There is a (sadly) widespread mythology in the gaming community that properly-funded Kickstarter software projects are significantly more likely to fail than software projects outside of Kickstarter. That isn't the case, in my experience. The real difference is that you can [I][B]see[/B][/I] a failed Kickstarter software project. [/QUOTE]
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