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<blockquote data-quote="Celtavian" data-source="post: 5736666" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>If they don't screw up like D&D and make an entirely different world with none of the stuff we like, they might do very well.</p><p></p><p>If they do the following:</p><p></p><p>1. Stick to the classes and races we use and love. </p><p></p><p>2. Use their own material for world and quest design. For example, make <em>Rise of the Runelords</em> a quest line and the end boss a raid boss or at least a dungeon boss. Imagine if all the dungeons and quests were built around doing an adventure path. That would blow the doors off most other games.</p><p></p><p>I would love starting off as a first level newbie. Starting in Sandpoint, doing all the quest adventures there, and then slowly moving on from place to place working my way up doing the adventures.</p><p></p><p>And it would have massive replay value because I could start a new adventure and go do the <em>Legacy of Fire</em> quest line and the <em>Carrion Crown</em> quest line. Their adventure paths as MMO quest lines would absolutely blow my mind.</p><p></p><p>Actually being able to see Stone Giants raiding Sandpoint as a cut scene and then hunting them in the area. Then tracking them back to their lair.</p><p></p><p>This is where D&D went wrong not including their great adventures like <em>Temple of Elemental Evil</em> or <em>Against the Giants</em> as a quest line and adventure in the MMORPG. Could you imagine if D&D had been smart and turned either module into an instance or series of instances?</p><p></p><p>D&D had all this great source material that people are salivating to see brought to life in a virtual world and they utterly fail to use any of it in the MMORPG. If <em>Pathfinder</em> follows the same route of just licensing the system and name for an MMORPG, it will fail.</p><p></p><p>But <em>Pathfinder</em> goes fully into this looking to make a mark in the MMORPG world and bring their award winning creative Adventure Paths into the game, I think they'll give any game out there a run for their money. Even a guy coming over from WoW would love to have a quest line that was like an Adventure Path starting at first level in Sandpoint and working all the way up to max level after traveling deep into the mountains to fight some ancient evil guy. That would be awesome. Blow any quests I've seen in any game away by far.</p><p></p><p>I haven't seen any game yet have the kind of quality adventure material <em>Pathfinder</em> has to base quest lines on. That is what would attract me.</p><p></p><p>If they make some no mame <em>Pathfinder</em> MMORPG with nothing particularly standout, it will end up being another of the 10 or 20 that end up failing due to an inabilty to stand out. The best way for a <em>Pathfinder</em> RPG to stand out is the quest material built around their Adventure Paths. I think that would really make for an exciting game.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5736666, member: 5834"] [b]re[/b] If they don't screw up like D&D and make an entirely different world with none of the stuff we like, they might do very well. If they do the following: 1. Stick to the classes and races we use and love. 2. Use their own material for world and quest design. For example, make [i]Rise of the Runelords[/i] a quest line and the end boss a raid boss or at least a dungeon boss. Imagine if all the dungeons and quests were built around doing an adventure path. That would blow the doors off most other games. I would love starting off as a first level newbie. Starting in Sandpoint, doing all the quest adventures there, and then slowly moving on from place to place working my way up doing the adventures. And it would have massive replay value because I could start a new adventure and go do the [i]Legacy of Fire[/i] quest line and the [i]Carrion Crown[/i] quest line. Their adventure paths as MMO quest lines would absolutely blow my mind. Actually being able to see Stone Giants raiding Sandpoint as a cut scene and then hunting them in the area. Then tracking them back to their lair. This is where D&D went wrong not including their great adventures like [i]Temple of Elemental Evil[/i] or [i]Against the Giants[/i] as a quest line and adventure in the MMORPG. Could you imagine if D&D had been smart and turned either module into an instance or series of instances? D&D had all this great source material that people are salivating to see brought to life in a virtual world and they utterly fail to use any of it in the MMORPG. If [i]Pathfinder[/i] follows the same route of just licensing the system and name for an MMORPG, it will fail. But [i]Pathfinder[/i] goes fully into this looking to make a mark in the MMORPG world and bring their award winning creative Adventure Paths into the game, I think they'll give any game out there a run for their money. Even a guy coming over from WoW would love to have a quest line that was like an Adventure Path starting at first level in Sandpoint and working all the way up to max level after traveling deep into the mountains to fight some ancient evil guy. That would be awesome. Blow any quests I've seen in any game away by far. I haven't seen any game yet have the kind of quality adventure material [i]Pathfinder[/i] has to base quest lines on. That is what would attract me. If they make some no mame [i]Pathfinder[/i] MMORPG with nothing particularly standout, it will end up being another of the 10 or 20 that end up failing due to an inabilty to stand out. The best way for a [i]Pathfinder[/i] RPG to stand out is the quest material built around their Adventure Paths. I think that would really make for an exciting game. [/QUOTE]
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