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Pathfinder Online MMORPG Announced
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<blockquote data-quote="Jhaelen" data-source="post: 5736772" data-attributes="member: 46713"><p>If this announcement doesn't herald the end of the world, then what does? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Not necessarily. There's an alternative: use the Guild Wars model. It was limited to 20 levels from the start (and you could even start at level 20 if you wanted) and they sticked to it. They also didn't use a subscription model - all you had to pay for were the different campaigns.</p><p></p><p>Judging by Paizo's description what they're trying to do is not really similar to WoW. Note that they're comparing it with a 'theme-park'.</p><p>That mirrors my thoughts. Their description over at the Goblinworks site reads almost like this is going to be an economic simulation game or maybe a real-time strategy game rather than a typical MMO.</p><p></p><p>No matter what, it will in no way resemble a table-top rpg because that would conflict with the MMO idea: Table-top RPGs revolve around individuals and very small groups. In an MMO you're just one among many (hundreds or even thousands).</p><p></p><p>I wish Paizo good luck - they'll need it!</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5736772, member: 46713"] If this announcement doesn't herald the end of the world, then what does? ;) Not necessarily. There's an alternative: use the Guild Wars model. It was limited to 20 levels from the start (and you could even start at level 20 if you wanted) and they sticked to it. They also didn't use a subscription model - all you had to pay for were the different campaigns. Judging by Paizo's description what they're trying to do is not really similar to WoW. Note that they're comparing it with a 'theme-park'. That mirrors my thoughts. Their description over at the Goblinworks site reads almost like this is going to be an economic simulation game or maybe a real-time strategy game rather than a typical MMO. No matter what, it will in no way resemble a table-top rpg because that would conflict with the MMO idea: Table-top RPGs revolve around individuals and very small groups. In an MMO you're just one among many (hundreds or even thousands). I wish Paizo good luck - they'll need it! [/QUOTE]
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