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<blockquote data-quote="Morrus" data-source="post: 6158206" data-attributes="member: 1"><p><em>Pathfinder Online</em> is a fantasy sandbox MMO by [wiki]Goblinworks[/wiki] based on the [wiki]Pathfinder[/wiki] tabletop game. It uses a unique process called "Crowdforging" to determine what features are implemented in the game, in what order. It raised over a million dollars via Kickstarter. [footnote=1]<a href="http://http://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy-sandbox-mmo" target="_blank">http://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy-sandbox-mmo</a>[/footnote]</p><p>[h=1]Features[/h]</p><p>Here is a brief list of some of the highlights of this game: </p><p>1. No Grinding - <em>Pathfinder Online</em> uses a skill training system like that of EVE Online. You train skills by choosing what skill you want to train and allowing the time required to elapse. You don't train any faster by farming mobs or spamming your abilities than you do exploring the world, role playing with your friends, or even being offline. You will need to complete certain achievements to complete a skill and open up new avenues of training.</p><p>2. No Classes - Unlike other games that give you a narrow range of abilities as you train your class, in <em>Pathfinder</em> you gain levels in different Roles based off what you have trained.</p><p>3. Player Structures - Build your own homes, taverns, farms, and even cities! The Pathfinder Online world will be filled with places players can use to build and customize their own homes, businesses and communities.</p><p>4. More Than A Gankfest - Unlike other Open World PVP MMO's currently on the market, <em>Pathfinder Online</em> actively discourages meaningless PVP. A meaningful alignment system that actually offers mechanical advantages to lawful and good aligned organizations, and a functional bounty system that allows the player to choose which players and organizations can collect the bounties they set discourages random and meaningless killing. Beyond this, the admins are taking a hard stance against 'griefing', in which players specifically seek to ruin the experience of other players, often through using game mechanics in ways that weren't intended. Griefing in PFO can be a bannable offence.</p><p>5. All Players are Useful - This won't be like games where a new player has 49 health and a veteran has 49,000. The attacks from that new player won't automatically miss the veteran. A new player will be weaker, but still able to make a meaningful contribution to combat. As a sandbox where group sizes aren't limited, this means all players are useful, and don't have to segregate themselves by level.</p><p>6. Trade is Meaningful - In <em>Pathfinder Online</em> players must manually transport items to their intended destination. Most shops are player-run, and there will be goods more abundant in or even exclusive to certain regions. Merchants, traders, and even auctioneers are all viable professions.</p><p>[h=1]Videos[/h]</p><p>This quick video updated Paizocon 2013 attendees on progress. "Here's a short video that shows off some of our recent progress in building landscapes, settlements, characters, and animations."</p><p>[video=youtube;ZOC7iXTKH-A]http://www.youtube.com/watch?feature=player_embedded&v=ZOC7iXTKH-A[/video]</p><p>[reflist][/reflist]</p></blockquote><p></p>
[QUOTE="Morrus, post: 6158206, member: 1"] [I]Pathfinder Online[/I] is a fantasy sandbox MMO by [wiki]Goblinworks[/wiki] based on the [wiki]Pathfinder[/wiki] tabletop game. It uses a unique process called "Crowdforging" to determine what features are implemented in the game, in what order. It raised over a million dollars via Kickstarter. [footnote=1][URL="http://http://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy-sandbox-mmo"]http://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy-sandbox-mmo[/URL][/footnote] [h=1]Features[/h] Here is a brief list of some of the highlights of this game: 1. No Grinding - [I]Pathfinder Online[/I] uses a skill training system like that of EVE Online. You train skills by choosing what skill you want to train and allowing the time required to elapse. You don't train any faster by farming mobs or spamming your abilities than you do exploring the world, role playing with your friends, or even being offline. You will need to complete certain achievements to complete a skill and open up new avenues of training. 2. No Classes - Unlike other games that give you a narrow range of abilities as you train your class, in [I]Pathfinder[/I] you gain levels in different Roles based off what you have trained. 3. Player Structures - Build your own homes, taverns, farms, and even cities! The Pathfinder Online world will be filled with places players can use to build and customize their own homes, businesses and communities. 4. More Than A Gankfest - Unlike other Open World PVP MMO's currently on the market, [I]Pathfinder Online[/I] actively discourages meaningless PVP. A meaningful alignment system that actually offers mechanical advantages to lawful and good aligned organizations, and a functional bounty system that allows the player to choose which players and organizations can collect the bounties they set discourages random and meaningless killing. Beyond this, the admins are taking a hard stance against 'griefing', in which players specifically seek to ruin the experience of other players, often through using game mechanics in ways that weren't intended. Griefing in PFO can be a bannable offence. 5. All Players are Useful - This won't be like games where a new player has 49 health and a veteran has 49,000. The attacks from that new player won't automatically miss the veteran. A new player will be weaker, but still able to make a meaningful contribution to combat. As a sandbox where group sizes aren't limited, this means all players are useful, and don't have to segregate themselves by level. 6. Trade is Meaningful - In [I]Pathfinder Online[/I] players must manually transport items to their intended destination. Most shops are player-run, and there will be goods more abundant in or even exclusive to certain regions. Merchants, traders, and even auctioneers are all viable professions. [h=1]Videos[/h] This quick video updated Paizocon 2013 attendees on progress. "Here's a short video that shows off some of our recent progress in building landscapes, settlements, characters, and animations." [video=youtube;ZOC7iXTKH-A]http://www.youtube.com/watch?feature=player_embedded&v=ZOC7iXTKH-A[/video] [reflist][/reflist] [/QUOTE]
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