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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder overhaul suggestions, pt. 2
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4329659" data-attributes="member: 94"><p>This is much like what I was suggesting in the prior thread. </p><p></p><p>I think you can further stipulate that spells/effects with short durations (1 min/level or less, or "per encounter") can only affect your external numbers; and spells/effects of longer duration (10 min/level, up to permanent, as with magic items) may affect your internal numbers.</p><p></p><p>And dispel magic (as cast in combat) is simply not powerful enough to debuff the long-duration, internal buffs.</p><p></p><p>(Though for the record I might quibble with you a bit on the terms chosen, but I think your basics here are sound.)</p><p></p><p>EDIT: One last thought. I think compartmentalizing (and changing, when necessary) the spells/effects that grant temporary+external bonuses, and "permanent"+internal bonuses is an important first step.</p><p></p><p>Spells that provide long-duration internal buffs/debuffs should have long casting times so that they aren't cast in combat; spells that have short casting times so that they can be cast in combat by definition cannot affect internals.</p><p></p><p>This may in and of itself provide a sufficient fix-- with no further reduction of bonus types. I realize it's not as drastic a simplification.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4329659, member: 94"] This is much like what I was suggesting in the prior thread. I think you can further stipulate that spells/effects with short durations (1 min/level or less, or "per encounter") can only affect your external numbers; and spells/effects of longer duration (10 min/level, up to permanent, as with magic items) may affect your internal numbers. And dispel magic (as cast in combat) is simply not powerful enough to debuff the long-duration, internal buffs. (Though for the record I might quibble with you a bit on the terms chosen, but I think your basics here are sound.) EDIT: One last thought. I think compartmentalizing (and changing, when necessary) the spells/effects that grant temporary+external bonuses, and "permanent"+internal bonuses is an important first step. Spells that provide long-duration internal buffs/debuffs should have long casting times so that they aren't cast in combat; spells that have short casting times so that they can be cast in combat by definition cannot affect internals. This may in and of itself provide a sufficient fix-- with no further reduction of bonus types. I realize it's not as drastic a simplification. [/QUOTE]
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Pathfinder overhaul suggestions, pt. 2
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