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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder overhaul suggestions, pt. 2
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 4331401" data-attributes="member: 2810"><p>I had done this early on with some of my players to simplify things; if I had an NPC cast a debuff, I told the less-experienced players to just take a -2 to x,y, and z instead of saying 'Drop your STR by 4' and then leaving them to figure out the ripple effect. And if it was something that didn't affect their actions (eg, their AC was lowered), I just told them the essential result and went on. </p><p></p><p>For Brew Potion, instead of making the distinction as to what can be a potion or not, just change the action type on 'drink potion' to be the same as the spell that it's mirroring. That way you could still have pseudo-alchemy on the part of the players; the standard action potions are as usual, but the 'ritual' ones require brewing, mixing, etc, before drinking.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 4331401, member: 2810"] I had done this early on with some of my players to simplify things; if I had an NPC cast a debuff, I told the less-experienced players to just take a -2 to x,y, and z instead of saying 'Drop your STR by 4' and then leaving them to figure out the ripple effect. And if it was something that didn't affect their actions (eg, their AC was lowered), I just told them the essential result and went on. For Brew Potion, instead of making the distinction as to what can be a potion or not, just change the action type on 'drink potion' to be the same as the spell that it's mirroring. That way you could still have pseudo-alchemy on the part of the players; the standard action potions are as usual, but the 'ritual' ones require brewing, mixing, etc, before drinking. [/QUOTE]
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*Pathfinder & Starfinder
Pathfinder overhaul suggestions, pt. 2
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