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*Pathfinder & Starfinder
Pathfinder overhaul suggestions, pt. 2
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4332543" data-attributes="member: 94"><p>Cite?</p><p></p><p>I'll happily counter any cite for "too strong" with "Not really..." and I'll have Monte Cook in my corner.</p><p></p><p></p><p></p><p>I don't recall saying "all day" but for the sake of simplicity, I'll just answer, "Yep."</p><p></p><p>PCs running rough-shod over your campaign with their gauntlets of ogre power? </p><p></p><p></p><p></p><p>You've actually had the fatigue effect of barbarian rage come into play? </p><p></p><p></p><p></p><p>Why do the rules have to structure themselves around <em>waves of exhaustion</em>, but not <em>ray of enfeeblement</em>?</p><p></p><p>Well, YMMV. One way or another, something is getting rewritten. You can either rewrite the effects of fatigue, or you rewrite the effects of waves of exhaustion.</p><p></p><p>I'd rather keep the distinction between an actual, long-term physical condition (fatigued, exhausted) and preserve those game functions, and rewrite touch of fatigue and waves of exhaustion so that they provide temporary debuffs.</p><p></p><p></p><p></p><p>That's a lot longer than I personally see as necessary. I just don't want to have to recalculate mid-combat. Full stop.</p><p></p><p>But I can definitely see an argument for drawing a bright line across permanent effects. </p><p></p><p>Essentially, that means drawing a line between spells and magic items.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4332543, member: 94"] Cite? I'll happily counter any cite for "too strong" with "Not really..." and I'll have Monte Cook in my corner. I don't recall saying "all day" but for the sake of simplicity, I'll just answer, "Yep." PCs running rough-shod over your campaign with their gauntlets of ogre power? You've actually had the fatigue effect of barbarian rage come into play? Why do the rules have to structure themselves around [i]waves of exhaustion[/i], but not [i]ray of enfeeblement[/i]? Well, YMMV. One way or another, something is getting rewritten. You can either rewrite the effects of fatigue, or you rewrite the effects of waves of exhaustion. I'd rather keep the distinction between an actual, long-term physical condition (fatigued, exhausted) and preserve those game functions, and rewrite touch of fatigue and waves of exhaustion so that they provide temporary debuffs. That's a lot longer than I personally see as necessary. I just don't want to have to recalculate mid-combat. Full stop. But I can definitely see an argument for drawing a bright line across permanent effects. Essentially, that means drawing a line between spells and magic items. [/QUOTE]
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Pathfinder overhaul suggestions, pt. 2
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