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*Pathfinder & Starfinder
Pathfinder overhaul suggestions, pt. 2
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<blockquote data-quote="Roman" data-source="post: 4345452" data-attributes="member: 1845"><p>I haven't really had such huge problems with these issues as most people here seem to imply tend to occur, but nonetheless I like the basic idea being presented here. </p><p></p><p>Just a couple of comments: </p><p></p><p>1) Don't remove dispel magic or give it arbitrary restrictions on being completely uncastable in combat or not effecting the long-duration buffs. Instead of just saying "you cannot cast it in combat", make it highly impractical to cast in combat - for example, give it a five round casting time or if you really, really don't want it to be cast in combat, even a 5-minute casting time. It effectively accomplishes the same thing, while still keeping those of us hating the explicitly gamist restrictions happy. </p><p></p><p>2) Please, please don't introduce explicitly per-encounter effects. Let's have rounds per level effects or hours per level effects or even minutes per level effects. Have effects that are implicitly/effectively per encounter if you wish, but please no gamist explicit per encounter effects. </p><p></p><p>3) Other than the above two issues, most of the simplifacations here sound very interesting and I wouldn't mind seeing them in the Pathfinder RPG, though because I have not really had such huge issues with these things in the past, it is not as important for me as it appears to be for some posters.</p></blockquote><p></p>
[QUOTE="Roman, post: 4345452, member: 1845"] I haven't really had such huge problems with these issues as most people here seem to imply tend to occur, but nonetheless I like the basic idea being presented here. Just a couple of comments: 1) Don't remove dispel magic or give it arbitrary restrictions on being completely uncastable in combat or not effecting the long-duration buffs. Instead of just saying "you cannot cast it in combat", make it highly impractical to cast in combat - for example, give it a five round casting time or if you really, really don't want it to be cast in combat, even a 5-minute casting time. It effectively accomplishes the same thing, while still keeping those of us hating the explicitly gamist restrictions happy. 2) Please, please don't introduce explicitly per-encounter effects. Let's have rounds per level effects or hours per level effects or even minutes per level effects. Have effects that are implicitly/effectively per encounter if you wish, but please no gamist explicit per encounter effects. 3) Other than the above two issues, most of the simplifacations here sound very interesting and I wouldn't mind seeing them in the Pathfinder RPG, though because I have not really had such huge issues with these things in the past, it is not as important for me as it appears to be for some posters. [/QUOTE]
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Pathfinder overhaul suggestions, pt. 2
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